working storage chest impl

This commit is contained in:
minjaesong
2021-03-16 15:32:22 +09:00
parent 0fa889bc55
commit 953e44c8d7
12 changed files with 59 additions and 44 deletions

View File

@@ -32,16 +32,13 @@ class ActorInventory(@Transient val actor: Pocketed, maxCapacity: Int, capacityM
val quickSlot = Array<ItemID?>(UIQuickslotBar.SLOT_COUNT) { null } // 0: Slot 1, 9: Slot 10
fun remove(itemID: ItemID, count: Int) = remove(ItemCodex[itemID]!!, count)
override fun remove(itemID: ItemID, count: Int) = remove(ItemCodex[itemID]!!, count)
/** Will check existence of the item using its Dynamic ID; careful with command order!
* e.g. re-assign after this operation */
fun remove(item: GameItem, count: Int = 1) {
override fun remove(item: GameItem, count: Int) {
super.remove(item, count) { existingItem ->
// unequip, if applicable
actor.unequipItem(existingItem.item)
// depleted item; remove entry from inventory
itemList.remove(existingItem)
// also unequip on the quickslot
actor.actorValue.getAsInt(AVKey.__PLAYER_QUICKSLOTSEL)?.let {
setQuickBar(it, null)

View File

@@ -69,6 +69,9 @@ open class FixtureInventory(var maxCapacity: Int, var capacityMode: Int) {
insertionSortLastElem(itemList)
}
open fun remove(itemID: ItemID, count: Int) = remove(ItemCodex[itemID]!!, count) {}
open fun remove(item: GameItem, count: Int = 1) = remove(item, count) {}
open fun remove(itemID: ItemID, count: Int, unequipFun: (InventoryPair) -> Unit) =
remove(ItemCodex[itemID]!!, count, unequipFun)
/** Will check existence of the item using its Dynamic ID; careful with command order!
@@ -97,6 +100,9 @@ open class FixtureInventory(var maxCapacity: Int, var capacityMode: Int) {
existingItem.amount = newCount
}
else {
// depleted item; remove entry from inventory
itemList.remove(existingItem)
// do additional removal job (e.g. unequipping)
unequipFun(existingItem)
}
}

View File

@@ -8,6 +8,7 @@ import net.torvald.terrarum.*
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.gameactors.AVKey
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory.Companion.CAPACITY_MODE_COUNT
import net.torvald.terrarum.modulebasegame.ui.HasInventory
import net.torvald.terrarum.modulebasegame.ui.InventoryNegotiator
@@ -64,24 +65,20 @@ internal class UIStorageChest : UICanvas(), HasInventory {
private val shapeRenderer = ShapeRenderer()
private val negotiator = object : InventoryNegotiator() {
override fun accept(item: GameItem, amount: Int) {
printdbg(this, "Accept")
override fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Int) {
player.remove(item, amount)
fixture.add(item, amount)
}
override fun reject(item: GameItem, amount: Int) {
printdbg(this, "Reject")
override fun reject(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Int) {
fixture.remove(item, amount)
player.add(item, amount)
}
}
override fun getNegotiator() = negotiator
override fun getFixtureInventory() {
TODO("Not yet implemented")
}
override fun getPlayerInventory() {
TODO("Not yet implemented")
}
override fun getFixtureInventory(): FixtureInventory = chest
override fun getPlayerInventory(): FixtureInventory = Terrarum.ingame!!.actorNowPlaying!!.inventory
private lateinit var catBar: UIItemInventoryCatBar
private lateinit var itemListChest: UIItemInventoryItemGrid
@@ -118,8 +115,13 @@ internal class UIStorageChest : UICanvas(), HasInventory {
6, CELLS_VRT,
drawScrollOnRightside = false,
drawWallet = false,
keyDownFun = { _, _ -> Unit },
touchDownFun = { _, _, _, _, _ -> itemListUpdate() }
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _ ->
if (gameItem != null) {
negotiator.reject(chest, getPlayerInventory(), gameItem, amount)
}
itemListUpdate()
}
)
itemListPlayer = UIItemInventoryItemGrid(
this,
@@ -130,8 +132,13 @@ internal class UIStorageChest : UICanvas(), HasInventory {
6, CELLS_VRT,
drawScrollOnRightside = true,
drawWallet = false,
keyDownFun = { _, _ -> Unit },
touchDownFun = { _, _, _, _, _ -> itemListUpdate() }
keyDownFun = { _, _, _ -> Unit },
touchDownFun = { gameItem, amount, _ ->
if (gameItem != null) {
negotiator.accept(getPlayerInventory(), chest, gameItem, amount)
}
itemListUpdate()
}
)
handler.allowESCtoClose = true
@@ -142,7 +149,7 @@ internal class UIStorageChest : UICanvas(), HasInventory {
}
catBar.update(delta)
itemListChest.update(delta)
itemListPlayer.update(delta)
@@ -180,16 +187,19 @@ internal class UIStorageChest : UICanvas(), HasInventory {
override fun doOpening(delta: Float) {
Terrarum.ingame?.paused = true
(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null)
}
override fun doClosing(delta: Float) {
Terrarum.ingame?.paused = false
(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null)
}
override fun endOpening(delta: Float) {
}
override fun endClosing(delta: Float) {
(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null) // required!
}