working storage chest impl

This commit is contained in:
minjaesong
2021-03-16 15:32:22 +09:00
parent 0fa889bc55
commit 953e44c8d7
12 changed files with 59 additions and 44 deletions

View File

@@ -1,9 +1,11 @@
package net.torvald.terrarum.modulebasegame.ui
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
interface HasInventory {
fun getNegotiator(): InventoryNegotiator
fun getFixtureInventory()
fun getPlayerInventory()
fun getFixtureInventory(): FixtureInventory
fun getPlayerInventory(): FixtureInventory
}

View File

@@ -2,6 +2,7 @@ package net.torvald.terrarum.modulebasegame.ui
import net.torvald.terrarum.UIItemInventoryCatBar.Companion.CAT_ALL
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
/**
* Created by minjaesong on 2021-03-12.
@@ -10,7 +11,7 @@ abstract class InventoryNegotiator {
/** Retrieve item filter to be used to show only the acceptable items when player's own inventory is being displayed */
open fun getItemFilter(): List<String> = listOf(CAT_ALL) // GameItem.Category
/** Accepts item from the player and pass it to right inventory (object), slot (UI), etc... */
abstract fun accept(item: GameItem, amount: Int = 1)
abstract fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Int = 1)
/** Rejects item and perhaps returns it back to the player, or make explosion, etc... */
abstract fun reject(item: GameItem, amount: Int = 1)
abstract fun reject(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Int = 1)
}

View File

@@ -30,7 +30,7 @@ class UIInventoryFull(
override var openCloseTime: Second = 0.0f
companion object {
const val INVEN_DEBUG_MODE = true
const val INVEN_DEBUG_MODE = false
const val REQUIRED_MARGIN: Int = 138 // hard-coded value. Don't know the details. Range: [91-146]. I chose MAX-8 because cell gap is 8
const val CELLS_HOR = 10
@@ -247,7 +247,6 @@ class UIInventoryFull(
override fun endClosing(delta: Float) {
(Terrarum.ingame as? TerrarumIngame)?.setTooltipMessage(null) // required!
MinimapComposer.revalidateAll()
}

View File

@@ -26,20 +26,20 @@ abstract class UIItemInventoryCellBase(
open var itemImage: TextureRegion?,
open var quickslot: Int? = null,
open var equippedSlot: Int? = null,
val keyDownFun: (GameItem?, Int) -> Unit,
val touchDownFun: (GameItem?, Int, Int, Int, Int) -> Unit
val keyDownFun: (GameItem?, Int, Int) -> Unit,
val touchDownFun: (GameItem?, Int, Int) -> Unit
) : UIItem(parentUI, initialX, initialY) {
abstract override fun update(delta: Float)
abstract override fun render(batch: SpriteBatch, camera: Camera)
override fun keyDown(keycode: Int): Boolean {
keyDownFun(item, keycode)
keyDownFun(item, amount, keycode)
super.keyDown(keycode)
return true
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
touchDownFun(item, screenX, screenY, pointer, button)
touchDownFun(item, amount, button)
super.touchDown(screenX, screenY, pointer, button)
return true
}

View File

@@ -46,8 +46,8 @@ class UIItemInventoryItemGrid(
val verticalCells: Int,
val drawScrollOnRightside: Boolean = false,
val drawWallet: Boolean = true,
keyDownFun: (GameItem?, Int) -> Unit,
touchDownFun: (GameItem?, Int, Int, Int, Int) -> Unit
keyDownFun: (GameItem?, Int, Int) -> Unit,
touchDownFun: (GameItem?, Int, Int) -> Unit
) : UIItem(parentUI, initialX, initialY) {
// deal with the moving position
@@ -108,8 +108,8 @@ class UIItemInventoryItemGrid(
fun getEstimatedW(horizontalCells: Int) = horizontalCells * UIItemInventoryElemSimple.height + (horizontalCells - 1) * listGap
fun getEstimatedH(verticalCells: Int) = verticalCells * UIItemInventoryElemSimple.height + (verticalCells - 1) * listGap
fun createInvCellGenericKeyDownFun(): (GameItem?, Int) -> Unit {
return { item: GameItem?, keycode: Int ->
fun createInvCellGenericKeyDownFun(): (GameItem?, Int, Int) -> Unit {
return { item: GameItem?, amount: Int, keycode: Int ->
if (item != null && Terrarum.ingame != null && keycode in Input.Keys.NUM_0..Input.Keys.NUM_9) {
val player = (Terrarum.ingame!! as TerrarumIngame).actorNowPlaying
if (player != null) {
@@ -138,8 +138,8 @@ class UIItemInventoryItemGrid(
}
}
fun createInvCellGenericTouchDownFun(listRebuildFun: () -> Unit): (GameItem?, Int, Int, Int, Int) -> Unit {
return { item: GameItem?, screenX: Int, screenY: Int, pointer: Int, button: Int ->
fun createInvCellGenericTouchDownFun(listRebuildFun: () -> Unit): (GameItem?, Int, Int) -> Unit {
return { item: GameItem?, amount: Int, button: Int ->
if (item != null && Terrarum.ingame != null) {
// equip da shit
val itemEquipSlot = item.equipPosition