mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-10 05:41:51 +09:00
moved essential resources out of the assets directory and into the jar
This commit is contained in:
@@ -1,6 +1,7 @@
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package net.torvald.terrarum;
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import com.badlogic.gdx.ApplicationListener;
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import com.badlogic.gdx.Files;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Screen;
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import com.badlogic.gdx.audio.AudioDevice;
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@@ -370,17 +371,17 @@ public class App implements ApplicationListener {
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//appConfig.samples = 4; // force the AA on, if the graphics driver didn't do already
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// load app icon
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int[] appIconSizes = new int[]{256, 128, 64, 32, 16};
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ArrayList<String> appIconPaths = new ArrayList<>();
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for (int size : appIconSizes) {
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String name = "assets/appicon" + size + ".png";
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if (new File("./" + name).exists()) {
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appIconPaths.add("./" + name);
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}
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}
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Object[] iconPathsTemp = appIconPaths.toArray();
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appConfig.setWindowIcon(Arrays.copyOf(iconPathsTemp, iconPathsTemp.length, String[].class));
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appConfig.setWindowIcon(Files.FileType.Classpath,
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"res/appicon512.png",
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"res/appicon256.png",
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"res/appicon144.png",
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"res/appicon128.png",
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"res/appicon96.png",
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"res/appicon64.png",
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"res/appicon48.png",
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"res/appicon32.png",
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"res/appicon16.png"
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);
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// set some more configuration vars
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MULTITHREAD = THREAD_COUNT >= 3 && getConfigBoolean("multithread");
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@@ -431,20 +432,20 @@ public class App implements ApplicationListener {
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// set GL graphics constants
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for (int i = 0; i < ditherPatterns.length; i++) {
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Texture t = new Texture(Gdx.files.internal("assets/shaders/dither_512_"+i+".tga"));
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Texture t = new Texture(Gdx.files.classpath("shaders/dither_512_"+i+".tga"));
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t.setFilter(Texture.TextureFilter.Nearest, Texture.TextureFilter.Linear);
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t.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
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ditherPatterns[i] = t;
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}
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shaderBayerSkyboxFill = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_skyboxfill.frag");
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shaderHicolour = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/hicolour.frag");
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shaderDebugDiff = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/diff.frag");
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shaderBayerSkyboxFill = loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_skyboxfill.frag");
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shaderHicolour = loadShaderFromClasspath("shaders/4096.vert", "shaders/hicolour.frag");
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shaderDebugDiff = loadShaderFromClasspath("shaders/4096.vert", "shaders/diff.frag");
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shaderPassthruRGBA = SpriteBatch.createDefaultShader();
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shaderDitherRGBA = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer.frag"); // always load the shader regardless of config because the config may cange
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shaderColLUT = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/passthrurgb.frag");
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shaderReflect = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/reflect.frag");
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shaderGhastlyWhite = loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/ghastlywhite.frag");
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shaderDitherRGBA = loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer.frag"); // always load the shader regardless of config because the config may cange
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shaderColLUT = loadShaderFromClasspath("shaders/4096.vert", "shaders/passthrurgb.frag");
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shaderReflect = loadShaderFromClasspath("shaders/4096.vert", "shaders/reflect.frag");
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shaderGhastlyWhite = loadShaderFromClasspath("shaders/4096.vert", "shaders/ghastlywhite.frag");
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fullscreenQuad = new Mesh(
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true, 4, 6,
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@@ -1362,6 +1363,16 @@ public class App implements ApplicationListener {
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System.out.println(csiR + "[" + out + "] " + message + csi0);
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}
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public static ShaderProgram loadShaderFromClasspath(String vert, String frag) {
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ShaderProgram s = new ShaderProgram(Gdx.files.classpath(vert), Gdx.files.classpath(frag));
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if (s.getLog().toLowerCase().contains("error")) {
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throw new Error(String.format("Shader program loaded with %s, %s failed:\n%s", vert, frag, s.getLog()));
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}
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return s;
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}
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public static ShaderProgram loadShaderFromFile(String vert, String frag) {
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ShaderProgram s = new ShaderProgram(Gdx.files.internal(vert), Gdx.files.internal(frag));
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@@ -114,21 +114,21 @@ object IngameRenderer : Disposable {
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// these codes will run regardless of the invocation of the "initialise()" function
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// the "initialise()" function will also be called
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init {
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// shaderBlurDither = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur_dither.frag")
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// shaderRGBOnlyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_rgb1.frag")
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// shaderAtoGreyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_aaa1.frag")
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// shaderBlurDither = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur_dither.frag")
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// shaderRGBOnlyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_rgb1.frag")
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// shaderAtoGreyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_aaa1.frag")
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shaderBlur = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur.frag")
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shaderRGBOnly = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/rgbonly.frag")
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shaderAtoGrey = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/aonly.frag")
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shaderBlur = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur.frag")
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shaderRGBOnly = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/rgbonly.frag")
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shaderAtoGrey = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/aonly.frag")
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shaderAlphaDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/alphadither.frag")
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shaderBlendGlow = App.loadShaderFromFile("assets/shaders/blendGlow.vert", "assets/shaders/blendGlow.frag")
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shaderAlphaDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/alphadither.frag")
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shaderBlendGlow = App.loadShaderFromClasspath("shaders/blendGlow.vert", "shaders/blendGlow.frag")
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shaderKawaseDown = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/kawasedown.frag")
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shaderKawaseUp = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/kawaseup.frag")
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shaderKawaseDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawasedown.frag")
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shaderKawaseUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawaseup.frag")
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if (!shaderBlendGlow.isCompiled) {
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Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)
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@@ -29,10 +29,10 @@ object Toolkit : Disposable {
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}
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private val shaderKawaseDown = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/kawasedown.frag")
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private val shaderKawaseUp = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/kawaseup.frag")
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private val shaderBoxDown = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/boxdown.frag")
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private val shaderBoxUp = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/boxup.frag")
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private val shaderKawaseDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawasedown.frag")
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private val shaderKawaseUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawaseup.frag")
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private val shaderBoxDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/boxdown.frag")
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private val shaderBoxUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/boxup.frag")
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private lateinit var fboBlur: FloatFrameBuffer
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private lateinit var fboBlurHalf: FloatFrameBuffer
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@@ -85,7 +85,7 @@ internal object BlocksDrawer {
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private lateinit var tilesQuad: Mesh
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private val shader = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/tiling_dither.frag")
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private val shader = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/tiling_dither.frag")
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init {
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