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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 02:54:04 +09:00
moved essential resources out of the assets directory and into the jar
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@@ -114,21 +114,21 @@ object IngameRenderer : Disposable {
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// these codes will run regardless of the invocation of the "initialise()" function
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// the "initialise()" function will also be called
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init {
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// shaderBlurDither = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur_dither.frag")
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// shaderRGBOnlyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_rgb1.frag")
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// shaderAtoGreyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_aaa1.frag")
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// shaderBlurDither = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur_dither.frag")
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// shaderRGBOnlyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_rgb1.frag")
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// shaderAtoGreyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_aaa1.frag")
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shaderBlur = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur.frag")
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shaderRGBOnly = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/rgbonly.frag")
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shaderAtoGrey = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/aonly.frag")
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shaderBlur = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur.frag")
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shaderRGBOnly = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/rgbonly.frag")
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shaderAtoGrey = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/aonly.frag")
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shaderAlphaDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/alphadither.frag")
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shaderBlendGlow = App.loadShaderFromFile("assets/shaders/blendGlow.vert", "assets/shaders/blendGlow.frag")
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shaderAlphaDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/alphadither.frag")
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shaderBlendGlow = App.loadShaderFromClasspath("shaders/blendGlow.vert", "shaders/blendGlow.frag")
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shaderKawaseDown = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/kawasedown.frag")
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shaderKawaseUp = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/kawaseup.frag")
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shaderKawaseDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawasedown.frag")
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shaderKawaseUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawaseup.frag")
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if (!shaderBlendGlow.isCompiled) {
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Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)
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