moved essential resources out of the assets directory and into the jar

This commit is contained in:
minjaesong
2022-01-28 10:30:08 +09:00
parent e3b82ae5b6
commit 956c9d44e1
61 changed files with 72 additions and 142 deletions

View File

@@ -114,21 +114,21 @@ object IngameRenderer : Disposable {
// these codes will run regardless of the invocation of the "initialise()" function
// the "initialise()" function will also be called
init {
// shaderBlurDither = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur_dither.frag")
// shaderRGBOnlyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_rgb1.frag")
// shaderAtoGreyDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/4096_bayer_aaa1.frag")
// shaderBlurDither = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur_dither.frag")
// shaderRGBOnlyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_rgb1.frag")
// shaderAtoGreyDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/4096_bayer_aaa1.frag")
shaderBlur = App.loadShaderFromFile("assets/shaders/blur.vert", "assets/shaders/blur.frag")
shaderRGBOnly = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/rgbonly.frag")
shaderAtoGrey = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/aonly.frag")
shaderBlur = App.loadShaderFromClasspath("shaders/blur.vert", "shaders/blur.frag")
shaderRGBOnly = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/rgbonly.frag")
shaderAtoGrey = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/aonly.frag")
shaderAlphaDither = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/alphadither.frag")
shaderBlendGlow = App.loadShaderFromFile("assets/shaders/blendGlow.vert", "assets/shaders/blendGlow.frag")
shaderAlphaDither = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/alphadither.frag")
shaderBlendGlow = App.loadShaderFromClasspath("shaders/blendGlow.vert", "shaders/blendGlow.frag")
shaderKawaseDown = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/kawasedown.frag")
shaderKawaseUp = App.loadShaderFromFile("assets/shaders/4096.vert", "assets/shaders/kawaseup.frag")
shaderKawaseDown = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawasedown.frag")
shaderKawaseUp = App.loadShaderFromClasspath("shaders/4096.vert", "shaders/kawaseup.frag")
if (!shaderBlendGlow.isCompiled) {
Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)