using new terragen on main game -- noisy tiles are real issue

This commit is contained in:
minjaesong
2019-10-30 15:13:38 +09:00
parent 288afba105
commit 96158c5a90
3 changed files with 42 additions and 14 deletions

View File

@@ -28,6 +28,8 @@ import net.torvald.terrarum.modulebasegame.ui.*
import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
import net.torvald.terrarum.modulebasegame.worldgenerator.Worldgen
import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
@@ -259,9 +261,11 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
world = gameworld
// generate terrain for the map
WorldGenerator.attachMap(world)
WorldGenerator.SEED = worldParams.worldGenSeed
WorldGenerator.generateMap()
//WorldGenerator.attachMap(world)
//WorldGenerator.SEED = worldParams.worldGenSeed
//WorldGenerator.generateMap()
Worldgen.attachMap(world, WorldgenParams(worldParams.worldGenSeed))
Worldgen.generateMap()
historicalFigureIDBucket = ArrayList<Int>()