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https://github.com/curioustorvald/Terrarum.git
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using new terragen on main game -- noisy tiles are real issue
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@@ -28,6 +28,8 @@ import net.torvald.terrarum.modulebasegame.ui.*
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import net.torvald.terrarum.modulebasegame.weather.WeatherMixer
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import net.torvald.terrarum.modulebasegame.worldgenerator.RoguelikeRandomiser
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import net.torvald.terrarum.modulebasegame.worldgenerator.WorldGenerator
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import net.torvald.terrarum.modulebasegame.worldgenerator.Worldgen
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import net.torvald.terrarum.modulebasegame.worldgenerator.WorldgenParams
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import net.torvald.terrarum.ui.UICanvas
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas
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import net.torvald.terrarum.worlddrawer.CreateTileAtlas.TILE_SIZE
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@@ -259,9 +261,11 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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world = gameworld
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// generate terrain for the map
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WorldGenerator.attachMap(world)
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WorldGenerator.SEED = worldParams.worldGenSeed
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WorldGenerator.generateMap()
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//WorldGenerator.attachMap(world)
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//WorldGenerator.SEED = worldParams.worldGenSeed
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//WorldGenerator.generateMap()
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Worldgen.attachMap(world, WorldgenParams(worldParams.worldGenSeed))
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Worldgen.generateMap()
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historicalFigureIDBucket = ArrayList<Int>()
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