serialised RNG; font update

This commit is contained in:
minjaesong
2018-09-16 03:32:12 +09:00
parent 69eb2d7a3b
commit 967eafe8a3
36 changed files with 192 additions and 71 deletions

View File

@@ -176,10 +176,10 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
val world: GameWorldExtension,
val historicalFigureIDBucket: ArrayList<Int>,
val realGamePlayer: IngamePlayer,
val rogueseed: Long,
val rogueiter: Int,
val weatherseed: Long,
val weatheriter: Int
val rogueS0: Long,
val rogueS1: Long,
val weatherS0: Long,
val weatherS1: Long
)
data class NewWorldParameters(
@@ -209,8 +209,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
// set the randomisers right
RoguelikeRandomiser.loadFromSave(gameSaveData.rogueseed, gameSaveData.rogueiter)
WeatherMixer.loadFromSave(gameSaveData.weatherseed, gameSaveData.weatheriter)
RoguelikeRandomiser.loadFromSave(gameSaveData.rogueS0, gameSaveData.rogueS1)
WeatherMixer.loadFromSave(gameSaveData.weatherS0, gameSaveData.weatherS1)
//initGame()
@@ -242,8 +242,6 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
historicalFigureIDBucket = ArrayList<Int>()
RoguelikeRandomiser.seed = HQRNG().nextLong()
// add new player and put it to actorContainer
//playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid())