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weponmeleecore
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package net.torvald.terrarum.modulebasegame.items
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import net.torvald.random.Fudge3
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import net.torvald.random.HQRNG
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.modulebasegame.gameactors.ActorHumanoid
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import kotlin.math.pow
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/**
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* Created by minjaesong on 2019-03-17.
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*/
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object WeaponMeleeCore {
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val SQRT2 = Math.sqrt(2.0)
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private val dF3 = Fudge3(HQRNG())
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private val randomiser = doubleArrayOf(0.94, 0.96, 0.98, 1.0, 1.02, 1.04, 1.06)
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private fun randomise() = dF3.rollForArray(randomiser)
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private fun getAttackMomentum(weapon: WeaponMeleeBase, actor: ActorHumanoid) =
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weapon.mass * weapon.material.density * weapon.velocityMod * actor.scale.pow(SQRT2) // TODO multiply racial strength from RaceCodex
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fun getAttackPower(weapon: WeaponMeleeBase, actor: ActorHumanoid, actee: ActorHumanoid) =
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getAttackMomentum(weapon, actor) * randomise() * maxOf(1.0, (actee.hitbox.endY - actor.hitbox.startY) / actee.hitbox.height)
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}
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abstract class WeaponMeleeBase : GameItem() {
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abstract val velocityMod: Double
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}
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