mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-13 07:06:06 +09:00
on-the-fly sprite assembly WIP
This commit is contained in:
@@ -15,6 +15,13 @@ data class Skeleton(val name: String, val joints: List<Joint>) {
|
||||
override fun toString() = "$name=$joints"
|
||||
}
|
||||
|
||||
/**
|
||||
* @param name You know it
|
||||
* @param delay Delay between each frame in seconds
|
||||
* @param row STARTS AT ONE! Row in the final spritesheet, also act as the animation index.
|
||||
* @param frames number of frames this animation has
|
||||
* @param skeleton list of joints to be transformed
|
||||
*/
|
||||
data class Animation(val name: String, val delay: Float, val row: Int, val frames: Int, val skeleton: Skeleton) {
|
||||
override fun toString() = "$name delay: $delay, row: $row, frames: $frames, skeleton: ${skeleton.name}"
|
||||
}
|
||||
@@ -45,6 +52,12 @@ class ADProperties {
|
||||
|
||||
lateinit var baseFilename: String; private set
|
||||
lateinit var extension: String; private set
|
||||
var frameWidth: Int = -1; private set
|
||||
var frameHeight: Int = -1; private set
|
||||
var originX: Int = -1; private set
|
||||
var originY: Int = -1; private set
|
||||
val origin: ADPropertyObject.Vector2i
|
||||
get() = ADPropertyObject.Vector2i(originX, originY)
|
||||
|
||||
private val animFrameSuffixRegex = Regex("""_[0-9]+""")
|
||||
|
||||
@@ -67,6 +80,10 @@ class ADProperties {
|
||||
continueLoad()
|
||||
}
|
||||
|
||||
constructor(javaProp: Properties) {
|
||||
this.javaProp.putAll(javaProp.toMap())
|
||||
}
|
||||
|
||||
private fun continueLoad() {
|
||||
javaProp.keys.forEach { propName ->
|
||||
val propsStr = javaProp.getProperty(propName as String)
|
||||
@@ -76,8 +93,13 @@ class ADProperties {
|
||||
}
|
||||
|
||||
// set reserved values for the animation: filename, extension
|
||||
baseFilename = get("SPRITESHEET")[0].variable
|
||||
extension = get("EXTENSION")[0].variable
|
||||
baseFilename = get("SPRITESHEET")[0].name
|
||||
extension = get("EXTENSION")[0].name
|
||||
val frameSizeVec = get("CONFIG").linearSearchBy { it.name == "SIZE" }!!.input as ADPropertyObject.Vector2i
|
||||
frameWidth = frameSizeVec.x
|
||||
frameHeight = frameSizeVec.y
|
||||
originX = (get("CONFIG").linearSearchBy { it.name == "ORIGINX" }!!.input as Float).toInt()
|
||||
originY = frameHeight - 1
|
||||
|
||||
var maxColFinder = -1
|
||||
var maxRowFinder = -1
|
||||
@@ -110,7 +132,7 @@ class ADProperties {
|
||||
// and thus, uses whatever the "input" used by the SKELETON is a skeleton
|
||||
val propsHashMap = HashMap<String, Any?>()
|
||||
list.forEach {
|
||||
propsHashMap[it.variable.toUpperCase()] = it.input
|
||||
propsHashMap[it.name.toUpperCase()] = it.input
|
||||
}
|
||||
|
||||
// if it is indeed anim, populate animations list
|
||||
@@ -144,11 +166,11 @@ class ADProperties {
|
||||
val frameName = "${t}_$fc"
|
||||
val prop = get(frameName)
|
||||
|
||||
var emptyList = prop.size == 1 && prop[0].variable.isEmpty()
|
||||
var emptyList = prop.size == 1 && prop[0].name.isEmpty()
|
||||
|
||||
val transformList = if (!emptyList) {
|
||||
List(prop.size) { index ->
|
||||
val jointNameToSearch = prop[index].variable.toUpperCase()
|
||||
val jointNameToSearch = prop[index].name.toUpperCase()
|
||||
val joint = if (jointNameToSearch == "ALL")
|
||||
ALL_JOINT
|
||||
else
|
||||
@@ -196,7 +218,7 @@ class ADProperties {
|
||||
private fun getAnimNameFromFrame(s: String) = s.substring(0 until s.lastIndexOf('_'))
|
||||
|
||||
private fun List<ADPropertyObject>.toJoints() = List(this.size) {
|
||||
Joint(this[it].variable.toUpperCase(), this[it].input!! as ADPropertyObject.Vector2i)
|
||||
Joint(this[it].name.toUpperCase(), this[it].input!! as ADPropertyObject.Vector2i)
|
||||
}
|
||||
|
||||
}
|
||||
@@ -211,7 +233,7 @@ class ADProperties {
|
||||
class ADPropertyObject(propertyRaw: String) {
|
||||
|
||||
/** If the input is like ```UPPER_TORSO``` (that is, not a variable-input pair), this holds the string UPPER_TORSO. */
|
||||
val variable: String
|
||||
val name: String
|
||||
val input: Any?
|
||||
get() = when (type) {
|
||||
ADPropertyType.IVEC2 -> field!! as Vector2i
|
||||
@@ -226,7 +248,7 @@ class ADPropertyObject(propertyRaw: String) {
|
||||
val propPair = propertyRaw.split(variableInputSepRegex)
|
||||
|
||||
if (isADvariable(propertyRaw)) {
|
||||
variable = propPair[0]
|
||||
name = propPair[0]
|
||||
val inputStr = propPair[1]
|
||||
|
||||
if (isADivec2(inputStr)) {
|
||||
@@ -243,7 +265,7 @@ class ADPropertyObject(propertyRaw: String) {
|
||||
}
|
||||
}
|
||||
else {
|
||||
variable = propertyRaw
|
||||
name = propertyRaw
|
||||
input = null
|
||||
type = ADPropertyType.NAME_ONLY
|
||||
}
|
||||
@@ -287,6 +309,6 @@ class ADPropertyObject(propertyRaw: String) {
|
||||
}
|
||||
|
||||
override fun toString(): String {
|
||||
return "$variable ${input ?: ""}: ${type.toString().toLowerCase()}"
|
||||
return "$name ${input ?: ""}: ${type.toString().toLowerCase()}"
|
||||
}
|
||||
}
|
||||
@@ -86,6 +86,7 @@ These values must exist so that the file can be parsed successfully.
|
||||
|---|---|---|
|
||||
|SPRITESHEET|properties: NAME_ONLY|Base file name of the images|
|
||||
|EXTENSION|properties: NAME_ONLY|Extension of the base file|
|
||||
|CONFIG|properties: 2 variables|Frame size and origin-x position, 0 being left|
|
||||
|
||||
#### Animation
|
||||
|
||||
|
||||
@@ -15,14 +15,14 @@ import java.io.File
|
||||
*/
|
||||
object AssembleSheetPixmap {
|
||||
|
||||
operator fun invoke(properties: ADProperties, assembleConfig: AssembleConfig = AssembleConfig()): Pixmap {
|
||||
val canvas = Pixmap(properties.cols * assembleConfig.fw, properties.rows * assembleConfig.fh, Pixmap.Format.RGBA8888)
|
||||
operator fun invoke(properties: ADProperties): Pixmap {
|
||||
val canvas = Pixmap(properties.cols * properties.frameWidth, properties.rows * properties.frameHeight, Pixmap.Format.RGBA8888)
|
||||
canvas.blending = Pixmap.Blending.SourceOver
|
||||
|
||||
|
||||
// actually draw
|
||||
properties.transforms.forEach { t, _ ->
|
||||
drawThisFrame(t, canvas, properties, assembleConfig)
|
||||
drawThisFrame(t, canvas, properties)
|
||||
}
|
||||
|
||||
return canvas
|
||||
@@ -30,8 +30,7 @@ object AssembleSheetPixmap {
|
||||
|
||||
private fun drawThisFrame(frameName: String,
|
||||
canvas: Pixmap,
|
||||
properties: ADProperties,
|
||||
assembleConfig: AssembleConfig
|
||||
properties: ADProperties
|
||||
) {
|
||||
val theAnim = properties.getAnimByFrameName(frameName)
|
||||
val skeleton = theAnim.skeleton.joints.reversed()
|
||||
@@ -56,23 +55,23 @@ object AssembleSheetPixmap {
|
||||
|
||||
AppLoader.printdbg(this, "Frame to draw: $frameName (R$animRow C$animFrame)")
|
||||
|
||||
drawFrame(animRow, animFrame, canvas, bodyparts, transformList, assembleConfig)
|
||||
drawFrame(animRow, animFrame, canvas, properties, bodyparts, transformList)
|
||||
|
||||
bodyparts.forEach { it?.dispose() }
|
||||
}
|
||||
|
||||
private fun drawFrame(row: Int, column: Int,
|
||||
canvas: Pixmap,
|
||||
props: ADProperties,
|
||||
bodyparts: Array<Pixmap?>,
|
||||
transformList: List<Pair<String, ADPropertyObject.Vector2i>>,
|
||||
assembleConfig: AssembleConfig
|
||||
transformList: List<Pair<String, ADPropertyObject.Vector2i>>
|
||||
) {
|
||||
val tmpFrame = Pixmap(assembleConfig.fw, assembleConfig.fh, Pixmap.Format.RGBA8888)
|
||||
val tmpFrame = Pixmap(props.frameWidth, props.frameHeight, Pixmap.Format.RGBA8888)
|
||||
|
||||
bodyparts.forEachIndexed { index, image ->
|
||||
if (image != null) {
|
||||
val imgCentre = AssembleFrameBase.getCentreOf(image)
|
||||
val drawPos = transformList[index].second.invertY() + assembleConfig.origin - imgCentre
|
||||
val drawPos = transformList[index].second.invertY() + props.origin - imgCentre
|
||||
|
||||
tmpFrame.drawPixmap(image, drawPos.x, drawPos.y)
|
||||
}
|
||||
@@ -80,8 +79,8 @@ object AssembleSheetPixmap {
|
||||
|
||||
canvas.drawPixmap(
|
||||
tmpFrame,
|
||||
(column - 1) * assembleConfig.fw,
|
||||
(row - 1) * assembleConfig.fh
|
||||
(column - 1) * props.frameWidth,
|
||||
(row - 1) * props.frameHeight
|
||||
)
|
||||
|
||||
tmpFrame.dispose()
|
||||
@@ -90,13 +89,6 @@ object AssembleSheetPixmap {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @param fw Frame Width
|
||||
* @param fh Frame Height
|
||||
* @param origin Int vector of origin point, (0,0) being TOP-LEFT
|
||||
*/
|
||||
data class AssembleConfig(val fw: Int = 48, val fh: Int = 56, val origin: ADPropertyObject.Vector2i = ADPropertyObject.Vector2i(29, fh - 1))
|
||||
|
||||
object AssembleFrameBase {
|
||||
/**
|
||||
* Returns joints list with tranform applied.
|
||||
|
||||
@@ -94,7 +94,7 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
|
||||
|
||||
}
|
||||
|
||||
panelCode.font = Font(Font.MONOSPACED, Font.PLAIN, 11)
|
||||
panelCode.font = Font(Font.MONOSPACED, Font.PLAIN, 12)
|
||||
|
||||
panelAnimationsList.model = DefaultListModel()
|
||||
panelBodypartsList.model = DefaultListModel()
|
||||
@@ -172,6 +172,8 @@ class SpriteAssemblerApp(val gdxWindow: SpriteAssemblerPreview) : JFrame() {
|
||||
// populate stats
|
||||
(panelStatList.model as DefaultListModel).addElement("Spritesheet rows: ${adProperties.rows}")
|
||||
(panelStatList.model as DefaultListModel).addElement("Spritesheet columns: ${adProperties.cols}")
|
||||
(panelStatList.model as DefaultListModel).addElement("Frame size: ${adProperties.frameWidth}, ${adProperties.frameHeight}")
|
||||
(panelStatList.model as DefaultListModel).addElement("Origin position: ${adProperties.originX}, ${adProperties.originY}")
|
||||
}
|
||||
catch (fehler: Throwable) {
|
||||
displayError("ERROR_PARSE_FAIL", fehler)
|
||||
@@ -289,6 +291,7 @@ class SpriteAssemblerPreview: Game() {
|
||||
image = AssembleSheetPixmap(prop)
|
||||
}
|
||||
|
||||
// TODO rename to requestAssembly
|
||||
fun requestAssemblyTest(prop: ADProperties) {
|
||||
doAssemble = true
|
||||
assembleProp = prop
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
# complete file name is: SPRITESHEET + bodypart name + EXTENSION
|
||||
SPRITESHEET=mods/basegame/sprites/sprite_assembler_test_assets/test_
|
||||
EXTENSION=.tga
|
||||
# defines frame size and origin point. Origin point is given as: (originx, size.y - 1)
|
||||
CONFIG=SIZE 48,56;ORIGINX 29
|
||||
|
||||
# note to self: don't implement skeleton hierarchy: there's too many exceptions
|
||||
# besides, you have "ALL" key.
|
||||
@@ -29,5 +32,4 @@ ANIM_RUN_4=ALL 0,1;LEG_REST_RIGHT 0,1;FOOT_RIGHT 0,1;LEG_REST_LEFT 0,-1;FOOT_LEF
|
||||
ANIM_IDLE=DELAY 2;ROW 1;SKELETON SKELETON_STAND
|
||||
ANIM_IDLE_1=
|
||||
! ANIM_IDLE_1 will not make any transformation
|
||||
ANIM_IDLE_2=UPPER_TORSO 0,-1;HEAD 0,-1;HAIR 0,-1;HELD_ITEM 0,-1;ARM_REST_LEFT 0,-1;ARM_REST_RIGHT 0,-1;HAIR_FORE 0,-1;HEADGEAR 0,-1
|
||||
! HAND_REST is deliberately left out -- it's bit unsettling to see held item keeps moving
|
||||
ANIM_IDLE_2=UPPER_TORSO 0,-1;HEAD 0,-1;HAIR 0,-1;HELD_ITEM 0,-1;ARM_REST_LEFT 0,-1;ARM_REST_RIGHT 0,-1;HAND_REST_LEFT 0,-1;HAND_REST_RIGHT 0,-1;HAIR_FORE 0,-1;HEADGEAR 0,-1
|
||||
|
||||
Reference in New Issue
Block a user