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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 04:54:05 +09:00
on-the-fly sprite assembly WIP
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@@ -86,7 +86,7 @@ object Terrarum : Screen {
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*/
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val TARGET_INTERNAL_FPS: Double = 60.0
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internal val UPDATE_CATCHUP_MAX_TRIES = 2 // this feature does more harm than good...
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internal val UPDATE_CATCHUP_MAX_TRIES = 1 // this feature does more harm than good...
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@@ -98,9 +98,9 @@ object Terrarum : Screen {
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var ingame: IngameInstance? = null
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private val javaHeapCircularArray = CircularArray<Int>(128)
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private val nativeHeapCircularArray = CircularArray<Int>(128)
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private val updateRateCircularArray = CircularArray<Double>(128)
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private val javaHeapCircularArray = CircularArray<Int>(64)
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private val nativeHeapCircularArray = CircularArray<Int>(64)
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private val updateRateCircularArray = CircularArray<Double>(16)
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val memJavaHeap: Int
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get() {
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