mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-13 03:54:06 +09:00
even better fluid tiling
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import net.torvald.terrarum.App.printdbg
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import net.torvald.terrarum.BlockCodex
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.blockproperties.Fluid
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@@ -29,7 +30,12 @@ class ItemBottomlessWaterBucket(originalID: ItemID) : GameItem(originalID) {
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float): Long {
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val mx = Terrarum.mouseTileX; val my =Terrarum.mouseTileY
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INGAME.world.setFluid(mx, my, Fluid.WATER, 1f)
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return 0L
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if (!BlockCodex[INGAME.world.getTileFromTerrain(mx, my)].isSolid) {
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INGAME.world.setFluid(mx, my, Fluid.WATER, 1f)
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return 0L
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}
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else {
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return -1L
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}
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}
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}
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