even better fluid tiling

This commit is contained in:
minjaesong
2024-07-24 19:14:24 +09:00
parent af81bb0e0f
commit 97286e7d99
7 changed files with 57 additions and 56 deletions

View File

@@ -377,10 +377,7 @@ internal object BlocksDrawer {
val solids = getNearbyTilesInfoTileCnx(x, y)
val notSolid = 15 - solids
val fluids = getNearbyFluidsInfo(x, y)
val fmask = getFluidMaskStatus(fluids)
val tileToUse = fluidCornerLut[notSolid and fmask] and fluidCornerLut[solids]
val fluidU = fluids[3].amount
val nearbyFluidType = fluids.asSequence().filter { it.amount >= 0.5f / 16f }.map { it.type }.filter { it.startsWith("fluid@") }.sorted().firstOrNull()
@@ -390,23 +387,48 @@ internal object BlocksDrawer {
val tile = world.getTileFromTerrain(wx, wy)
if (BlockCodex[tile].isSolidForTileCnx && nearbyFluidType != null) {
val fmask = getFluidMaskStatus(fluids)
var tileToUse = fluidCornerLut[notSolid and fmask] and fluidCornerLut[solids]
rawTileNum = world.tileNameToNumberMap[nearbyFluidType]!!
// upper points and lower points use different maths
// in either case, LR fluids are to be checked
val fluidR = fluids[0].amount
val fluidL = fluids[2].amount
// check LR for down points
if (tileToUse and 0b0110 != 0) {
if (fluidR < 0.5f / 16f)
tileToUse = tileToUse and 0b1101
if (fluidL < 0.5f / 16f)
tileToUse = tileToUse and 0b1011
}
// check R
else if (tileToUse and 0b0010 != 0) {
if (fluidR < 0.5f / 16f )
tileToUse = 0
}
// check L
else if (tileToUse and 0b0100 != 0) {
if (fluidL < 0.5f / 16f)
tileToUse = 0
}
18 + tileToUse
}
else if (rawTileNum == 0)
0
else if (fluids[3].amount >= 1.5f / 16f)
else if (bufferY > 0 && tempRenderTypeBuffer[bufferY - 1, bufferX].let {
it.ushr(16) == rawTileNum && it.and(255) == 0
})
16
else if (bufferY > 0 && tempRenderTypeBuffer[bufferY - 1, bufferX].let {
it.ushr(16) == rawTileNum && it.and(255) < 18
})
17
else if (fluids[3].amount >= 0.5f / 16f) {
//if tile above is fluid tile which use 16, use 17
if (bufferY > 0 && tempRenderTypeBuffer[bufferY - 1, bufferX].let {
(it.ushr(16) == rawTileNum && it.and(255) >= 16) ||
(it.ushr(16) == rawTileNum && it.and(255) == 1)
})
17
// else, use 16
else 16
}
else if (fillThis < 0.5f / 16f)
0
else if (fillThis >= 15.5f / 16f) {
@@ -433,7 +455,7 @@ internal object BlocksDrawer {
15
}
else
(fillThis * 16f - 0.5f).roundToInt().coerceIn(0, 15)
(fillThis * 16f - 0.5f).floorToInt().coerceIn(0, 15)
}
else if (treeLeavesTiles.binarySearch(rawTileNum) >= 0) {
getNearbyTilesInfoTrees(x, y, mode).swizzle8(rawTileNum, hash)