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loading process will try to unstuck the player if the player appears to stuck in the terrain
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@@ -372,6 +372,11 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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}
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// try to unstuck the repositioned player
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codices.player.tryUnstuck()
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// by doing this, whatever the "possession" the player had will be broken by the game load
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actorNowPlaying = codices.player
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actorGamer = codices.player
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