diff --git a/src/net/torvald/terrarum/gameactors/ActorWBMovable.kt b/src/net/torvald/terrarum/gameactors/ActorWBMovable.kt index 5d6b5b62e..aae0c762a 100644 --- a/src/net/torvald/terrarum/gameactors/ActorWBMovable.kt +++ b/src/net/torvald/terrarum/gameactors/ActorWBMovable.kt @@ -1149,6 +1149,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean = // body friction is always as same as the air. Fluid doesn't matter, they use viscosity // (or viscosity was the wrong way and the friction DO matter? hmm... -- Torvald, 2018-12-31) + // (or perhaps... they work in tandem, viscocity slows things down, friction makes go and stop fast -- Torvald, 2019-01-01; not the proudest thing to do in the ney year) // going down the platform won't show abnormal slowing (it's because of the friction prop!) internal inline val bodyFriction: Double get() {