mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
set environment as console if gamepad is detected
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@@ -1,10 +1,8 @@
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package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.controllers.Controllers
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.github.strikerx3.jxinput.XInputDevice
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import net.torvald.dataclass.CircularArray
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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@@ -12,8 +10,6 @@ import net.torvald.terrarum.blockproperties.BlockPropUtil
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import net.torvald.terrarum.blockstats.BlockStats
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import net.torvald.terrarum.concurrent.ThreadParallel
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import net.torvald.terrarum.console.Authenticator
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import net.torvald.terrarum.controller.GdxControllerAdapter
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import net.torvald.terrarum.controller.XinputControllerAdapter
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import net.torvald.terrarum.gameactors.Actor
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import net.torvald.terrarum.gameactors.ActorWithBody
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import net.torvald.terrarum.gamecontroller.IngameController
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@@ -272,13 +268,9 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// make controls work
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Gdx.input.inputProcessor = ingameController
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ingameController.gamepad =
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if (AppLoader.getConfigBoolean("usexinput"))
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XinputControllerAdapter(XInputDevice.getDeviceFor(0))
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else
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GdxControllerAdapter(Controllers.getControllers()[0])
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if (AppLoader.gamepad != null) {
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ingameController.gamepad = AppLoader.gamepad
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}
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// init console window
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consoleHandler = ConsoleWindow()
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@@ -297,7 +289,8 @@ open class Ingame(batch: SpriteBatch) : IngameInstance(batch) {
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// >- queue up game UIs that should pause the world -<
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uiInventoryPlayer = UIInventoryFull(actorNowPlaying!!,
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toggleKeyLiteral = AppLoader.getConfigInt("keyinventory")
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toggleKeyLiteral = AppLoader.getConfigInt("keyinventory"),
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toggleButtonLiteral = AppLoader.getConfigInt("gamepadstart")
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)
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uiInventoryPlayer.setPosition(0, 0)
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