see commit below

This commit is contained in:
minjaesong
2020-11-29 16:42:01 +09:00
parent 807d67862c
commit 98ad0bfc6c
14 changed files with 14 additions and 14 deletions

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

View File

@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -1,4 +1,4 @@
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -2,7 +2,7 @@
*/ */
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif

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@@ -315,7 +315,7 @@ public class AppLoader implements ApplicationListener {
ShaderProgram.pedantic = false; ShaderProgram.pedantic = false;
LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration(); LwjglApplicationConfiguration appConfig = new LwjglApplicationConfiguration();
appConfig.useGL30 = false; // utilising some GL trickeries, need this to be TRUE appConfig.useGL30 = false; // https://stackoverflow.com/questions/46753218/libgdx-should-i-use-gl30
appConfig.vSyncEnabled = getConfigBoolean("usevsync"); appConfig.vSyncEnabled = getConfigBoolean("usevsync");
appConfig.resizable = false;//true; appConfig.resizable = false;//true;
appConfig.width = getConfigInt("screenwidth"); appConfig.width = getConfigInt("screenwidth");

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@@ -34,7 +34,7 @@ class UIHandler(//var UI: UICanvas,
companion object { companion object {
private val SHADER_PROG_FRAG = """ private val SHADER_PROG_FRAG = """
#version 130 #version 120
#ifdef GL_ES #ifdef GL_ES
precision mediump float; precision mediump float;
#endif #endif