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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-10 18:44:05 +09:00
reducing down HistoricalFigure to nothing
It doesn't seem like a good idea
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@@ -2,7 +2,6 @@ package net.torvald.terrarum
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.GL20
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import com.badlogic.gdx.graphics.OrthographicCamera
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import com.badlogic.gdx.graphics.Texture
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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@@ -49,7 +48,7 @@ object PostProcessor {
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Gdx.gl.glEnable(GL20.GL_BLEND)
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Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
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val shader = AppLoader.shader18Bit
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val shader = AppLoader.shaderHicolour
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// no-screen screen renders but the game don't? wtf?
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