reducing down HistoricalFigure to nothing

It doesn't seem like a good idea
This commit is contained in:
minjaesong
2018-07-03 22:45:00 +09:00
parent a702aac12f
commit 98d9cc49c1
15 changed files with 33 additions and 96 deletions

View File

@@ -2,7 +2,6 @@ package net.torvald.terrarum
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.graphics.GL20
import com.badlogic.gdx.graphics.OrthographicCamera
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import com.badlogic.gdx.graphics.g2d.TextureRegion
@@ -49,7 +48,7 @@ object PostProcessor {
Gdx.gl.glEnable(GL20.GL_BLEND)
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
val shader = AppLoader.shader18Bit
val shader = AppLoader.shaderHicolour
// no-screen screen renders but the game don't? wtf?