signal emitter is now a fixture

This commit is contained in:
minjaesong
2021-08-08 21:38:38 +09:00
parent 5888b92071
commit 995d02d966
10 changed files with 109 additions and 126 deletions

View File

@@ -0,0 +1,48 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.ModMgr
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameitem.GameItem
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.Material
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalEmitter
class ItemLogicSignalEmitter(originalID: ItemID) : GameItem(originalID) {
override var dynamicID: ItemID = originalID
override val originalName = "ITEM_TIKI_TORCH"
override var baseMass = FixtureLogicSignalEmitter.MASS
override var stackable = true
override var inventoryCategory = Category.FIXTURE
override val isUnique = false
override val isDynamic = false
override val material = Material()
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("basegame-sprites-fixtures-signal_source.tga")
override var baseToolSize: Double? = baseMass
init {
CommonResourcePool.addToLoadingList("basegame-sprites-fixtures-signal_source.tga") {
val t = TextureRegion(Texture(ModMgr.getGdxFile("basegame", "sprites/fixtures/signal_source.tga")))
t.flip(false, true)
/*return*/t
}
CommonResourcePool.loadAll()
equipPosition = EquipPosition.HAND_GRIP
}
override fun startPrimaryUse(delta: Float): Boolean {
val item = FixtureLogicSignalEmitter { Lang[originalName] }
return item.spawn(Terrarum.mouseTileX, Terrarum.mouseTileY)
// return true when placed, false when cannot be placed
}
}