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quickslot works, new event for actor "actorValueChanged"
- "unpacking" fresh new tool would un-register quickslot desig. - priority issue on "equipped by quickslot change" and "equipped by inventory UI"
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@@ -50,8 +50,6 @@ object Terrarum : StateBasedGame(GAME_NAME) {
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val HALFH: Int
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get() = HEIGHT.ushr(1)
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val QUICKSLOT_MAX = 10
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/**
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* To be used with physics simulator
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*/
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