signal repeater

This commit is contained in:
minjaesong
2024-03-08 00:52:02 +09:00
parent bfaa50aea4
commit 9994235342
12 changed files with 163 additions and 5 deletions

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@@ -0,0 +1,114 @@
package net.torvald.terrarum.modulebasegame.gameactors
import net.torvald.spriteanimation.SheetSpriteAnimation
import net.torvald.terrarum.TerrarumAppConfiguration
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.toInt
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import org.dyn4j.geometry.Vector2
/**
* Created by minjaesong on 2024-03-08.
*/
class FixtureLogicSignalRepeaterHorz : Electric, Reorientable {
@Transient override val spawnNeedsWall = false
@Transient override val spawnNeedsFloor = false
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 2, 1),
nameFun = { Lang["ITEM_LOGIC_SIGNAL_REPEATER"] }
)
override var orientation = 0 // 0 2, where 2 is a mirror-image rather than rotation
private fun setEmitterAndSink() {
clearStatus()
when (orientation) {
0 -> {
setWireSinkAt(0, 0, "digital_bit") // D
setWireEmitterAt(1, 0, "digital_bit") // Q
}
2 -> {
setWireSinkAt(1, 0, "digital_bit") // D
setWireEmitterAt(0, 0, "digital_bit") // Q
}
else -> throw IllegalStateException("Orientation not in range ($orientation)")
}
}
override fun orientClockwise() {
orientation = (orientation + 2) % 4
(sprite as SheetSpriteAnimation).currentFrame = orientation / 2
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation / 2
setEmitterAndSink(); updateQ()
}
override fun orientAnticlockwise() {
orientation = (orientation - 2) % 4
(sprite as SheetSpriteAnimation).currentFrame = orientation / 2
(spriteEmissive as SheetSpriteAnimation).currentFrame = orientation / 2
setEmitterAndSink(); updateQ()
}
init {
val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_repeater.tga")
val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_repeater_emsv.tga")
density = 1400.0
setHitboxDimension(2*TILE_SIZE, 1*TILE_SIZE, 0, 1)
makeNewSprite(TextureRegionPack(itemImage.texture, 2*TILE_SIZE, 1*TILE_SIZE)).let {
it.setRowsAndFrames(4,2)
it.delays = FloatArray(4) { Float.POSITIVE_INFINITY }
}
makeNewSpriteEmissive(TextureRegionPack(itemImage2.texture, 2*TILE_SIZE, 1*TILE_SIZE)).let {
it.setRowsAndFrames(4,2)
it.delays = FloatArray(4) { Float.POSITIVE_INFINITY }
}
setEmitterAndSink()
}
override fun reload() {
super.reload()
setEmitterAndSink()
updateQ()
}
private val D: Boolean
get() = when (orientation) {
0 -> getWireStateAt(0, 0, "digital_bit").x >= ELECTRIC_THRESHOLD_HIGH
2 -> getWireStateAt(1, 0, "digital_bit").x >= ELECTRIC_THRESHOLD_HIGH
else -> throw IllegalStateException("Orientation not in range ($orientation)")
}
private fun updateQ() {
val (x, y) = when (orientation) {
0 -> 1 to 0
2 -> 0 to 0
else -> throw IllegalStateException("Orientation not in range ($orientation)")
}
// "capture" the input pin states
val D = this.D
setWireEmissionAt(x, y, Vector2(D.toInt().toDouble(), 0.0))
// update sprite
val one = isSignalHigh(0, 0)
val two = isSignalHigh(1, 0)
val state = one.toInt(0) or two.toInt(1)
(sprite as SheetSpriteAnimation).currentRow = state
(spriteEmissive as SheetSpriteAnimation).currentRow = state
}
override fun updateSignal() {
updateQ()
}
}

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@@ -60,4 +60,31 @@ class ItemLogicSignalLatch(originalID: ItemID) : FixtureItemBase(originalID, "ne
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}
/**
* Created by minjaesong on 2024-03-08.
*/
class ItemLogicSignalRepeaterHorz(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalRepeaterHorz") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(12, 3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_LOGIC_SIGNAL_REPEATER"
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}