signal repeater

This commit is contained in:
minjaesong
2024-03-08 00:52:02 +09:00
parent bfaa50aea4
commit 9994235342
12 changed files with 163 additions and 5 deletions

View File

@@ -60,4 +60,31 @@ class ItemLogicSignalLatch(originalID: ItemID) : FixtureItemBase(originalID, "ne
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}
/**
* Created by minjaesong on 2024-03-08.
*/
class ItemLogicSignalRepeaterHorz(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalRepeaterHorz") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override val canBeDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(12, 3)
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_LOGIC_SIGNAL_REPEATER"
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}