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overridable door base so that door variants can be created
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@@ -5,12 +5,12 @@ import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.gameitems.ItemID
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureBase
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureSwingingDoorBase
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import net.torvald.terrarum.modulebasegame.gameactors.FixtureSwingingDoorRosewood
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/**
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* Created by minjaesong on 2022-07-15.
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*/
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class ItemTestDoor(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSwingingDoorBase") {
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class ItemTestDoor(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureSwingingDoorRosewood") {
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override var dynamicID: ItemID = originalID
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override val originalName = "ITEM_DOOR"
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@@ -29,7 +29,7 @@ class ItemTestDoor(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
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}
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override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorBase()
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FixtureSwingingDoorRosewood()
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}
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}
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