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new inventory category 'fixtures'; fixture code refactoring
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@@ -177,6 +177,11 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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forceAddActor(it)
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}
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blockMarkingActor.let {
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it.unsetGhost()
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it.setGhostColourNone()
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}
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gameInitialised = true
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}
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