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new inventory category 'fixtures'; fixture code refactoring
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@@ -107,8 +107,7 @@ class EntryPoint : ModuleEntryPoint() {
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// }
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init {
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equipPosition = EquipPosition.HAND_GRIP
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tags.addAll(tile.tags)
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tags.addAll(tile.tags)
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originalName =
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if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
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else if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE"
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