new inventory category 'fixtures'; fixture code refactoring

This commit is contained in:
minjaesong
2023-10-04 01:03:40 +09:00
parent fc8138f3b1
commit 9a527a4508
25 changed files with 73 additions and 158 deletions

View File

@@ -107,8 +107,7 @@ class EntryPoint : ModuleEntryPoint() {
// }
init {
equipPosition = EquipPosition.HAND_GRIP
tags.addAll(tile.tags)
tags.addAll(tile.tags)
originalName =
if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
else if (isWall) "${tile.nameKey}>>=BLOCK_WALL_NAME_TEMPLATE"