mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 11:34:05 +09:00
new inventory category 'fixtures'; fixture code refactoring
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@@ -39,10 +39,13 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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@Transient private var ghostInit = AtomicBoolean(false)
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override var dynamicID: ItemID = originalID
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override var baseMass = 1.0
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override var inventoryCategory = Category.MISC
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@Transient override var baseMass = 1.0
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@Transient override var inventoryCategory = Category.FIXTURE
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override val isDynamic = false
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override val materialId = ""
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@Transient override val materialId = ""
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@Transient override var equipPosition: Int = EquipPosition.HAND_GRIP
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/**
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* Do not address the CommonResourcePool directly; just do it like this snippet:
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@@ -12,18 +12,13 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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}
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override var originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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super.effectWhileEquipped(actor, delta)
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@@ -14,16 +14,11 @@ class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureTikiTorch.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_STORAGE_CHEST"
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}
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override var originalName = "ITEM_STORAGE_CHEST"
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}
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@@ -14,22 +14,12 @@ class ItemSwingingDoorOak(originalID: ItemID) :
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override var dynamicID: ItemID = originalID
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override var baseMass = 20.0 // 360[L] * 0.1 * 0.56[SpecificGravity], rounded to the nearest integer
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_OAK"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorOak()
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}
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override var originalName = "ITEM_DOOR_OAK"
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}
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class ItemSwingingDoorEbony(originalID: ItemID) :
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@@ -37,22 +27,12 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
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override var dynamicID: ItemID = originalID
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override var baseMass = 30.0 // 360[L] * 0.1 * 0.82[SpecificGravity], rounded to the nearest integer
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_EBONY"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorEbony()
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}
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override var originalName = "ITEM_DOOR_EBONY"
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}
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class ItemSwingingDoorBirch(originalID: ItemID) :
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@@ -60,22 +40,12 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
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override var dynamicID: ItemID = originalID
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override var baseMass = 17.0 // 360[L] * 0.1 * 0.48[SpecificGravity], rounded to the nearest integer
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_BIRCH"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorBirch()
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}
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override var originalName = "ITEM_DOOR_BIRCH"
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}
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class ItemSwingingDoorRosewood(originalID: ItemID) :
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@@ -83,20 +53,10 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
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override var dynamicID: ItemID = originalID
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override var baseMass = 24.0 // 360[L] * 0.1 * 0.68[SpecificGravity], rounded to the nearest integer
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_ROSEWOOD"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorRosewood()
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}
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override var originalName = "ITEM_DOOR_ROSEWOOD"
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}
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@@ -16,17 +16,12 @@ class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
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override var dynamicID: ItemID = originalID
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override var baseMass = 6.0
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TAPESTRY"
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}
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override var originalName = "ITEM_TAPESTRY"
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureTapestry(
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@@ -12,17 +12,12 @@ class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureTikiTorch.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TIKI_TORCH"
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}
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override var originalName = "ITEM_TIKI_TORCH"
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}
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@@ -12,17 +12,12 @@ class ItemTypewriter(originalID: ItemID) : FixtureItemBase(originalID, "net.torv
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureTikiTorch.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSheet("basegame", "sprites/fixtures/typewriter.tga", 32, 16)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TYPEWRITER"
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}
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override var originalName = "ITEM_TYPEWRITER"
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}
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@@ -11,17 +11,12 @@ class ItemWallCalendar(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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override var dynamicID: ItemID = originalID
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override var baseMass = 1.0
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/calendar.tga")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_CALENDAR"
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}
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override var originalName = "ITEM_CALENDAR"
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}
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@@ -10,18 +10,12 @@ class ItemWorkbench(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
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override var baseMass = 20.0
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/workbench.tga")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_WORKBENCH"
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}
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override var originalName = "ITEM_WORKBENCH"
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}
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@@ -12,17 +12,11 @@ class ItemWorldPortal(originalID: ItemID) : FixtureItemBase(originalID, "net.tor
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override var dynamicID: ItemID = originalID
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override var baseMass = 6000.0
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_WORLD_PORTAL"
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}
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override var originalName = "ITEM_WORLD_PORTAL"
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}
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