new inventory category 'fixtures'; fixture code refactoring

This commit is contained in:
minjaesong
2023-10-04 01:03:40 +09:00
parent fc8138f3b1
commit 9a527a4508
25 changed files with 73 additions and 158 deletions

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@@ -39,10 +39,13 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
@Transient private var ghostInit = AtomicBoolean(false)
override var dynamicID: ItemID = originalID
override var baseMass = 1.0
override var inventoryCategory = Category.MISC
@Transient override var baseMass = 1.0
@Transient override var inventoryCategory = Category.FIXTURE
override val isDynamic = false
override val materialId = ""
@Transient override val materialId = ""
@Transient override var equipPosition: Int = EquipPosition.HAND_GRIP
/**
* Do not address the CommonResourcePool directly; just do it like this snippet:

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@@ -12,18 +12,13 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
}
override var originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)

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@@ -14,16 +14,11 @@ class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.to
override var dynamicID: ItemID = originalID
override var baseMass = FixtureTikiTorch.MASS
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_STORAGE_CHEST"
}
override var originalName = "ITEM_STORAGE_CHEST"
}

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@@ -14,22 +14,12 @@ class ItemSwingingDoorOak(originalID: ItemID) :
override var dynamicID: ItemID = originalID
override var baseMass = 20.0 // 360[L] * 0.1 * 0.56[SpecificGravity], rounded to the nearest integer
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,3)
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_DOOR_OAK"
}
@Transient override val makeFixture: () -> FixtureBase = {
FixtureSwingingDoorOak()
}
override var originalName = "ITEM_DOOR_OAK"
}
class ItemSwingingDoorEbony(originalID: ItemID) :
@@ -37,22 +27,12 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
override var dynamicID: ItemID = originalID
override var baseMass = 30.0 // 360[L] * 0.1 * 0.82[SpecificGravity], rounded to the nearest integer
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,3)
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_DOOR_EBONY"
}
@Transient override val makeFixture: () -> FixtureBase = {
FixtureSwingingDoorEbony()
}
override var originalName = "ITEM_DOOR_EBONY"
}
class ItemSwingingDoorBirch(originalID: ItemID) :
@@ -60,22 +40,12 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
override var dynamicID: ItemID = originalID
override var baseMass = 17.0 // 360[L] * 0.1 * 0.48[SpecificGravity], rounded to the nearest integer
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,3)
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_DOOR_BIRCH"
}
@Transient override val makeFixture: () -> FixtureBase = {
FixtureSwingingDoorBirch()
}
override var originalName = "ITEM_DOOR_BIRCH"
}
class ItemSwingingDoorRosewood(originalID: ItemID) :
@@ -83,20 +53,10 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
override var dynamicID: ItemID = originalID
override var baseMass = 24.0 // 360[L] * 0.1 * 0.68[SpecificGravity], rounded to the nearest integer
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,3)
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_DOOR_ROSEWOOD"
}
@Transient override val makeFixture: () -> FixtureBase = {
FixtureSwingingDoorRosewood()
}
override var originalName = "ITEM_DOOR_ROSEWOOD"
}

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@@ -16,17 +16,12 @@ class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
override var dynamicID: ItemID = originalID
override var baseMass = 6.0
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_TAPESTRY"
}
override var originalName = "ITEM_TAPESTRY"
@Transient override val makeFixture: () -> FixtureBase = {
FixtureTapestry(

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@@ -12,17 +12,12 @@ class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
override var dynamicID: ItemID = originalID
override var baseMass = FixtureTikiTorch.MASS
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32)
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_TIKI_TORCH"
}
override var originalName = "ITEM_TIKI_TORCH"
}

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@@ -12,17 +12,12 @@ class ItemTypewriter(originalID: ItemID) : FixtureItemBase(originalID, "net.torv
override var dynamicID: ItemID = originalID
override var baseMass = FixtureTikiTorch.MASS
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSheet("basegame", "sprites/fixtures/typewriter.tga", 32, 16)
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_TYPEWRITER"
}
override var originalName = "ITEM_TYPEWRITER"
}

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@@ -11,17 +11,12 @@ class ItemWallCalendar(originalID: ItemID) : FixtureItemBase(originalID, "net.to
override var dynamicID: ItemID = originalID
override var baseMass = 1.0
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/calendar.tga")
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_CALENDAR"
}
override var originalName = "ITEM_CALENDAR"
}

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@@ -10,18 +10,12 @@ class ItemWorkbench(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
override var baseMass = 20.0
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/workbench.tga")
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_WORKBENCH"
}
override var originalName = "ITEM_WORKBENCH"
}

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@@ -12,17 +12,11 @@ class ItemWorldPortal(originalID: ItemID) : FixtureItemBase(originalID, "net.tor
override var dynamicID: ItemID = originalID
override var baseMass = 6000.0
override var inventoryCategory = Category.MISC
override val isDynamic = false
override val materialId = ""
override val itemImage: TextureRegion
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,3)
override var baseToolSize: Double? = baseMass
init {
equipPosition = EquipPosition.HAND_GRIP
originalName = "ITEM_WORLD_PORTAL"
}
override var originalName = "ITEM_WORLD_PORTAL"
}