mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
new inventory category 'fixtures'; fixture code refactoring
This commit is contained in:
@@ -15,27 +15,14 @@ import net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer
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/**
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* Created by minjaesong on 2021-12-04.
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*/
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class ItemHomeComputer(originalID: ItemID) : GameItem(originalID) {
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class ItemHomeComputer(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulecomputers.gameactors.FixtureHomeComputer") {
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override var dynamicID: ItemID = originalID
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override var baseMass = 20.0
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = FixtureItemBase.getItemImageFromSheet("dwarventech", "sprites/fixtures/desktop_computer.tga", TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DESKTOP_COMPUTER"
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}
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override fun startPrimaryUse(actor: ActorWithBody, delta: Float) = mouseInInteractableRange(actor) { _, _, mtx, mty ->
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val item = FixtureHomeComputer()
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if (item.spawn(mtx, mty, if (actor is IngamePlayer) actor.uuid else null)) 1L else -1L
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// return true when placed, false when cannot be placed
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}
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override var originalName = "ITEM_DESKTOP_COMPUTER"
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}
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Binary file not shown.
@@ -1,5 +1,6 @@
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{
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"CONTEXT_GENERATOR_SEED": "Seed",
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"CONTEXT_ITEM_FIXTURES": "Fixtures",
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"CONTEXT_ITEM_MAP": "Map",
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"CONTEXT_ITEM_TOOL_PLURAL": "Tools",
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"CONTEXT_PLACE_COORDINATE": "Coordinate",
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@@ -1,5 +1,6 @@
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{
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"CONTEXT_GENERATOR_SEED": "시드",
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"CONTEXT_ITEM_FIXTURES": "기구",
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"CONTEXT_ITEM_MAP": "지도",
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"CONTEXT_ITEM_TOOL_PLURAL": "도구",
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"CONTEXT_PLACE_COORDINATE": "좌표",
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@@ -177,6 +177,11 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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forceAddActor(it)
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}
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blockMarkingActor.let {
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it.unsetGhost()
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it.setGhostColourNone()
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}
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gameInitialised = true
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}
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@@ -39,7 +39,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.
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# Windows -- C:\Users\<username>\AppData\Roaming\Terrarum
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# macOS -- /Users/<username>/Library/Application Support/Terrarum
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# Linux -- /home/<username>/.Terrarum
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# Please refrain from removing 'basegame' on the load order -- it may render the game unpalyable.
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# Please refrain from removing 'basegame' on the load order -- it may render the game unplayable.
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basegame
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"""
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@@ -66,6 +66,7 @@ basegame
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// Commit counts up to the Release 0.3.0: 2259
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// Commit counts up to the Release 0.3.1: 2278
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// Commit counts up to the Release 0.3.2: 2732
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// Commit counts up to the Release 0.3.3: ????
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const val VERSION_TAG: String = ""
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@@ -26,30 +26,33 @@ class UIItemInventoryCatBar(
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}
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internal val catIcons: TextureRegionPack = CommonResourcePool.getAsTextureRegionPack("inventory_category")
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internal val catArrangement: IntArray = intArrayOf(9,6,7,1,0,2,3,4,5,8)
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private val catArrangement: IntArray = intArrayOf(9,6,7,1,0,2,1_011,3,4,5,8) // icon order
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internal val catIconsMeaning = listOf( // sortedBy: catArrangement
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arrayOf(GameItem.Category.WEAPON),
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arrayOf(CAT_ALL),
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arrayOf(GameItem.Category.BLOCK),
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arrayOf(GameItem.Category.WALL),
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arrayOf(GameItem.Category.TOOL, GameItem.Category.WIRE),
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arrayOf(GameItem.Category.WEAPON),
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arrayOf(GameItem.Category.ARMOUR),
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arrayOf(GameItem.Category.FIXTURE),
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arrayOf(GameItem.Category.GENERIC),
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arrayOf(GameItem.Category.POTION),
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arrayOf(GameItem.Category.MAGIC),
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arrayOf(GameItem.Category.BLOCK),
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arrayOf(GameItem.Category.WALL),
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arrayOf(GameItem.Category.MISC),
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arrayOf(CAT_ALL)
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)
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internal val catIconsLabels = listOf(
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{ Lang["GAME_INVENTORY_WEAPONS"] },
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{ Lang["MENU_LABEL_ALL"] },
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{ Lang["GAME_INVENTORY_BLOCKS"] },
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{ Lang["GAME_INVENTORY_WALLS"] },
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{ Lang["CONTEXT_ITEM_TOOL_PLURAL"] },
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{ Lang["GAME_INVENTORY_WEAPONS"] },
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{ Lang["CONTEXT_ITEM_ARMOR"] },
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{ Lang["CONTEXT_ITEM_FIXTURES"] },
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{ Lang["GAME_INVENTORY_INGREDIENTS"] },
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{ Lang["GAME_INVENTORY_POTIONS"] },
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{ Lang["CONTEXT_ITEM_MAGIC"] },
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{ Lang["GAME_INVENTORY_BLOCKS"] },
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{ Lang["GAME_INVENTORY_WALLS"] },
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{ Lang["GAME_GENRE_MISC"] },
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{ Lang["MENU_LABEL_ALL"] },
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)
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@@ -60,11 +63,11 @@ class UIItemInventoryCatBar(
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private val mainButtons: Array<UIItemImageButton>
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private val buttonGapSize = (width.toFloat() - (catArrangement.size * catIcons.tileW)) / (catArrangement.size)
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/** raw order */
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private var selectedIndex = 0 // default to ALL
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var selectedIndex = 0 // default to ALL
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private set
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/** re-arranged order */
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val selectedIcon: Int
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get() = catArrangement[selectedIndex]
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// val selectedIcon: Int
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// get() = catArrangement[selectedIndex]
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private val sideButtons: Array<UIItemImageButton>
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@@ -75,9 +78,13 @@ class UIItemInventoryCatBar(
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val iconPosX = ((buttonGapSize / 2) + index * (catIcons.tileW + buttonGapSize)).roundToInt()
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val iconPosY = 0
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val iconIndex = catArrangement[index]
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val iconIndexX = iconIndex % 1000
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val iconIndexY = iconIndex / 1000
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UIItemImageButton(
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inventoryUI,
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catIcons.get(catArrangement[index], 0),
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catIcons.get(iconIndexX, iconIndexY),
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activeBackCol = Color(0),
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backgroundCol = Color(0),
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highlightBackCol = Color(0),
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@@ -291,7 +298,7 @@ class UIItemInventoryCatBar(
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// label
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batch.color = Color.WHITE
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catIconsLabels[selectedIcon]().let {
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catIconsLabels[selectedIndex]().let {
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App.fontGame.draw(batch, it, posX + ((width - App.fontGame.getWidth(it)) / 2), posY + highlighterYPos + 4)
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}
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}
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@@ -52,7 +52,7 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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* - `BLOCK_AIR` – Prints out `Lang.get("BLOCK_AIR")`
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* - `BLOCK_AIR>>=BLOCK_WALL_NAME_TEMPLATE` – Prints out `Formatter().format(Lang.get("BLOCK_WALL_NAME_TEMPLATE"), Lang.get("BLOCK_AIR")).toString()`
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*/
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@Transient var originalName: String = ""
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@Transient open var originalName: String = ""
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var newName: String = ""
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@@ -101,16 +101,8 @@ abstract class GameItem(val originalID: ItemID) : Comparable<GameItem>, Cloneabl
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/**
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* Where to equip the item.
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*
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* Can't use 'open val' as GSON doesn't like that. Initialise this property like:
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*
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* ```
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* init {
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* equipPosition = EquipPosition.HAND_GRIP
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* }
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* ```
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*/
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@Transient var equipPosition: Int = EquipPosition.NULL
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@Transient open var equipPosition: Int = EquipPosition.NULL
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internal val material: Material
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get() = MaterialCodex.getOrDefault(materialId)
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@@ -154,7 +154,7 @@ open class GameWorld(
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var weatherbox = Weatherbox()
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init {
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weatherbox.initWith(WeatherMixer.weatherDict["generic01"]!!, 3600L)
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weatherbox.initWith(WeatherMixer.weatherDict["generic01"] ?: WeatherMixer.DEFAULT_WEATHER, 3600L)
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val currentWeather = weatherbox.currentWeather
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// TEST FILL WITH RANDOM VALUES
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(0..6).map { WeatherMixer.takeUniformRand(0f..1f) }.let {
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@@ -107,7 +107,6 @@ class EntryPoint : ModuleEntryPoint() {
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// }
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init {
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equipPosition = EquipPosition.HAND_GRIP
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tags.addAll(tile.tags)
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originalName =
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if (isWall && tags.contains("UNLIT")) "${tile.nameKey}>>=BLOCK_UNLIT_TEMPLATE>>=BLOCK_WALL_NAME_TEMPLATE"
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@@ -39,10 +39,13 @@ open class FixtureItemBase(originalID: ItemID, val fixtureClassName: String) : G
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@Transient private var ghostInit = AtomicBoolean(false)
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override var dynamicID: ItemID = originalID
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override var baseMass = 1.0
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override var inventoryCategory = Category.MISC
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@Transient override var baseMass = 1.0
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@Transient override var inventoryCategory = Category.FIXTURE
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override val isDynamic = false
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override val materialId = ""
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@Transient override val materialId = ""
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@Transient override var equipPosition: Int = EquipPosition.HAND_GRIP
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/**
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* Do not address the CommonResourcePool directly; just do it like this snippet:
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@@ -12,18 +12,13 @@ class ItemLogicSignalEmitter(originalID: ItemID) : FixtureItemBase(originalID, "
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_source.tga")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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}
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override var originalName = "ITEM_LOGIC_SIGNAL_EMITTER"
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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super.effectWhileEquipped(actor, delta)
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@@ -14,16 +14,11 @@ class ItemStorageChest(originalID: ItemID) : FixtureItemBase(originalID, "net.to
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureTikiTorch.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_48")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_STORAGE_CHEST"
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}
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override var originalName = "ITEM_STORAGE_CHEST"
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}
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@@ -14,22 +14,12 @@ class ItemSwingingDoorOak(originalID: ItemID) :
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override var dynamicID: ItemID = originalID
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override var baseMass = 20.0 // 360[L] * 0.1 * 0.56[SpecificGravity], rounded to the nearest integer
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(8,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_OAK"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorOak()
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}
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override var originalName = "ITEM_DOOR_OAK"
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}
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class ItemSwingingDoorEbony(originalID: ItemID) :
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@@ -37,22 +27,12 @@ class ItemSwingingDoorEbony(originalID: ItemID) :
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override var dynamicID: ItemID = originalID
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override var baseMass = 30.0 // 360[L] * 0.1 * 0.82[SpecificGravity], rounded to the nearest integer
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(9,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_EBONY"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorEbony()
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}
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override var originalName = "ITEM_DOOR_EBONY"
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}
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class ItemSwingingDoorBirch(originalID: ItemID) :
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@@ -60,22 +40,12 @@ class ItemSwingingDoorBirch(originalID: ItemID) :
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override var dynamicID: ItemID = originalID
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override var baseMass = 17.0 // 360[L] * 0.1 * 0.48[SpecificGravity], rounded to the nearest integer
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(10,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_BIRCH"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorBirch()
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}
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override var originalName = "ITEM_DOOR_BIRCH"
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}
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class ItemSwingingDoorRosewood(originalID: ItemID) :
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@@ -83,20 +53,10 @@ class ItemSwingingDoorRosewood(originalID: ItemID) :
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override var dynamicID: ItemID = originalID
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override var baseMass = 24.0 // 360[L] * 0.1 * 0.68[SpecificGravity], rounded to the nearest integer
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsItemSheet("basegame.items").get(11,3)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_DOOR_ROSEWOOD"
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}
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureSwingingDoorRosewood()
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}
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override var originalName = "ITEM_DOOR_ROSEWOOD"
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}
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@@ -16,17 +16,12 @@ class ItemTapestry(originalID: ItemID) : FixtureItemBase(originalID, "net.torval
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override var dynamicID: ItemID = originalID
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override var baseMass = 6.0
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = CommonResourcePool.getAsTextureRegion("itemplaceholder_16")
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TAPESTRY"
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}
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override var originalName = "ITEM_TAPESTRY"
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@Transient override val makeFixture: () -> FixtureBase = {
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FixtureTapestry(
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@@ -12,17 +12,12 @@ class ItemTikiTorch(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureTikiTorch.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSheet("basegame", "sprites/fixtures/tiki_torch.tga", 16, 32)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TIKI_TORCH"
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}
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||||
override var originalName = "ITEM_TIKI_TORCH"
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}
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@@ -12,17 +12,12 @@ class ItemTypewriter(originalID: ItemID) : FixtureItemBase(originalID, "net.torv
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureTikiTorch.MASS
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override var inventoryCategory = Category.MISC
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override val isDynamic = false
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override val materialId = ""
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override val itemImage: TextureRegion
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get() = getItemImageFromSheet("basegame", "sprites/fixtures/typewriter.tga", 32, 16)
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override var baseToolSize: Double? = baseMass
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init {
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equipPosition = EquipPosition.HAND_GRIP
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originalName = "ITEM_TYPEWRITER"
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}
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override var originalName = "ITEM_TYPEWRITER"
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||||
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}
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@@ -11,17 +11,12 @@ class ItemWallCalendar(originalID: ItemID) : FixtureItemBase(originalID, "net.to
|
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override var dynamicID: ItemID = originalID
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override var baseMass = 1.0
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override var inventoryCategory = Category.MISC
|
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override val isDynamic = false
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override val materialId = ""
|
||||
override val itemImage: TextureRegion
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get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/calendar.tga")
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|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
init {
|
||||
equipPosition = EquipPosition.HAND_GRIP
|
||||
originalName = "ITEM_CALENDAR"
|
||||
}
|
||||
override var originalName = "ITEM_CALENDAR"
|
||||
|
||||
}
|
||||
@@ -10,18 +10,12 @@ class ItemWorkbench(originalID: ItemID) : FixtureItemBase(originalID, "net.torva
|
||||
|
||||
|
||||
override var baseMass = 20.0
|
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override var inventoryCategory = Category.MISC
|
||||
override val isDynamic = false
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = getItemImageFromSingleImage("basegame", "sprites/fixtures/workbench.tga")
|
||||
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
init {
|
||||
equipPosition = EquipPosition.HAND_GRIP
|
||||
originalName = "ITEM_WORKBENCH"
|
||||
}
|
||||
|
||||
override var originalName = "ITEM_WORKBENCH"
|
||||
|
||||
}
|
||||
@@ -12,17 +12,11 @@ class ItemWorldPortal(originalID: ItemID) : FixtureItemBase(originalID, "net.tor
|
||||
|
||||
override var dynamicID: ItemID = originalID
|
||||
override var baseMass = 6000.0
|
||||
override var inventoryCategory = Category.MISC
|
||||
override val isDynamic = false
|
||||
override val materialId = ""
|
||||
override val itemImage: TextureRegion
|
||||
get() = CommonResourcePool.getAsItemSheet("basegame.items").get(3,3)
|
||||
|
||||
override var baseToolSize: Double? = baseMass
|
||||
|
||||
init {
|
||||
equipPosition = EquipPosition.HAND_GRIP
|
||||
originalName = "ITEM_WORLD_PORTAL"
|
||||
}
|
||||
|
||||
override var originalName = "ITEM_WORLD_PORTAL"
|
||||
}
|
||||
@@ -72,7 +72,7 @@ internal class UIInventoryCells(
|
||||
fun rebuildList() {
|
||||
// App.printdbg(this, "rebuilding list")
|
||||
|
||||
itemList.rebuild(full.catBar.catIconsMeaning[full.catBar.selectedIcon])
|
||||
itemList.rebuild(full.catBar.catIconsMeaning[full.catBar.selectedIndex])
|
||||
equipped.rebuild()
|
||||
|
||||
encumbrancePerc = full.actor.inventory.encumberment.toFloat()
|
||||
@@ -81,7 +81,7 @@ internal class UIInventoryCells(
|
||||
|
||||
fun resetStatusAsCatChanges(oldcat: Int?, newcat: Int) {
|
||||
itemList.itemPage = 0 // set scroll to zero
|
||||
itemList.rebuild(full.catBar.catIconsMeaning[full.catBar.catArrangement[newcat]]) // have to manually rebuild, too!
|
||||
itemList.rebuild(full.catBar.catIconsMeaning[newcat]) // have to manually rebuild, too!
|
||||
}
|
||||
|
||||
override fun updateUI(delta: Float) {
|
||||
|
||||
@@ -176,6 +176,7 @@ class UINewWorld(val remoCon: UIRemoCon) : UICanvas() {
|
||||
|
||||
val ingame = TerrarumIngame(App.batch)
|
||||
val playerDisk = existingPlayer ?: App.savegamePlayers[UILoadGovernor.playerUUID]!!.loadable()
|
||||
playerDisk.rebuild()
|
||||
val player = ReadActor.invoke(
|
||||
playerDisk,
|
||||
ByteArray64Reader(playerDisk.getFile(SAVEGAMEINFO)!!.bytes, Common.CHARSET)
|
||||
|
||||
@@ -131,8 +131,8 @@ internal class UIStorageChest : UICanvas(
|
||||
}
|
||||
|
||||
private fun itemListUpdate() {
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
|
||||
|
||||
encumbrancePerc = getPlayerInventory().capacity.toFloat() / getPlayerInventory().maxCapacity
|
||||
isEncumbered = getPlayerInventory().isEncumbered
|
||||
@@ -143,13 +143,13 @@ internal class UIStorageChest : UICanvas(
|
||||
itemListChest.navRemoCon.gridModeButtons[0].highlighted = !yes
|
||||
itemListChest.navRemoCon.gridModeButtons[1].highlighted = yes
|
||||
itemListChest.itemPage = 0
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
|
||||
|
||||
itemListPlayer.isCompactMode = yes
|
||||
itemListPlayer.navRemoCon.gridModeButtons[0].highlighted = !yes
|
||||
itemListPlayer.navRemoCon.gridModeButtons[1].highlighted = yes
|
||||
itemListPlayer.itemPage = 0
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
|
||||
|
||||
itemListUpdate()
|
||||
}
|
||||
|
||||
@@ -123,8 +123,8 @@ class UIWorldPortalCargo(val full: UIWorldPortal) : UICanvas(), HasInventory {
|
||||
}
|
||||
|
||||
private fun itemListUpdate() {
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
|
||||
|
||||
encumbrancePerc = getPlayerInventory().capacity.toFloat() / getPlayerInventory().maxCapacity
|
||||
isEncumbered = getPlayerInventory().isEncumbered
|
||||
@@ -135,13 +135,13 @@ class UIWorldPortalCargo(val full: UIWorldPortal) : UICanvas(), HasInventory {
|
||||
itemListChest.navRemoCon.gridModeButtons[0].highlighted = !yes
|
||||
itemListChest.navRemoCon.gridModeButtons[1].highlighted = yes
|
||||
itemListChest.itemPage = 0
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListChest.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
|
||||
|
||||
itemListPlayer.isCompactMode = yes
|
||||
itemListPlayer.navRemoCon.gridModeButtons[0].highlighted = !yes
|
||||
itemListPlayer.navRemoCon.gridModeButtons[1].highlighted = yes
|
||||
itemListPlayer.itemPage = 0
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIcon])
|
||||
itemListPlayer.rebuild(catBar.catIconsMeaning[catBar.selectedIndex])
|
||||
|
||||
itemListUpdate()
|
||||
}
|
||||
|
||||
@@ -181,7 +181,7 @@ internal object WeatherMixer : RNGConsumer {
|
||||
weatherDB[weather.classification]!!.add(weather)
|
||||
}
|
||||
|
||||
weatherDict["titlescreen"] = weatherDB[WEATHER_GENERIC]!![0].copy(identifier = "titlescreen", windSpeed = 1f)
|
||||
weatherDict["titlescreen"] = weatherDB[WEATHER_GENERIC]?.get(0)?.copy(identifier = "titlescreen", windSpeed = 1f) ?: DEFAULT_WEATHER
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user