trying to load a world

This commit is contained in:
minjaesong
2021-08-25 15:18:05 +09:00
parent 8499746ad0
commit 9a8bd8d6ec
19 changed files with 164 additions and 167 deletions

View File

@@ -22,7 +22,6 @@ import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.IngameRenderer
import net.torvald.terrarum.modulebasegame.TerrarumIngame
import net.torvald.terrarum.modulebasegame.gameactors.HumanoidNPC
import net.torvald.terrarum.modulebasegame.gameworld.GameWorldExtension
import net.torvald.terrarum.gameworld.WorldTime
import net.torvald.terrarum.modulebasegame.ui.UIRemoCon
import net.torvald.terrarum.modulebasegame.ui.UITitleRemoConYaml
@@ -55,7 +54,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
//private var loadDone = false // not required; draw-while-loading is implemented in the AppLoader
private lateinit var demoWorld: GameWorldExtension
private lateinit var demoWorld: GameWorld
private lateinit var cameraNodes: FloatArray // camera Y-pos
private val cameraAI = object : ActorAI {
private val axisMax = 1f
@@ -122,7 +121,7 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
printdbg(this, "Intro pre-load")
demoWorld = GameWorldExtension(1, 64, 64, 0L, 0L, 0)
demoWorld = GameWorld(1, 64, 64, 0L, 0L, 0)
printdbg(this, "Demo world gen complete")