trying to load a world

This commit is contained in:
minjaesong
2021-08-25 15:18:05 +09:00
parent 8499746ad0
commit 9a8bd8d6ec
19 changed files with 164 additions and 167 deletions

View File

@@ -1,48 +0,0 @@
package net.torvald.terrarum.modulebasegame.gameworld
import com.badlogic.gdx.utils.Json
import com.badlogic.gdx.utils.JsonWriter
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldTime
/**
* Created by minjaesong on 2018-07-03.
*/
class GameWorldExtension : GameWorld {
constructor(worldIndex: Int, width: Int, height: Int, creationTIME_T: Long, lastPlayTIME_T: Long, totalPlayTime: Int) : super(worldIndex, width, height, creationTIME_T, lastPlayTIME_T, totalPlayTime)
//internal constructor(worldIndex: Int, layerData: ReadLayerDataZip.LayerData, creationTIME_T: Long, lastPlayTIME_T: Long, totalPlayTime: Int) : super(worldIndex, layerData, creationTIME_T, lastPlayTIME_T, totalPlayTime)
var economy = GameEconomy()
internal set
// delegated properties //
/*val layerWall: MapLayer; get() = baseworld.layerWall
val layerTerrain: MapLayer; get() = baseworld.layerTerrain
val layerWire: MapLayer; get() = baseworld.layerWire
val layerWallLowBits: PairedMapLayer; get() = baseworld.layerWallLowBits
val layerTerrainLowBits: PairedMapLayer; get() = baseworld.layerTerrainLowBits
val layerHalfThermal: MapLayerHalfFloat; get() = baseworld.layerHalfThermal
var spawnX: Int; get() = baseworld.spawnX; set(v) { baseworld.spawnX = v }
var spawnY: Int; get() = baseworld.spawnY; set(v) { baseworld.spawnY = v }
val wallDamages: HashMap<BlockAddress, BlockDamage>; get() = baseworld.wallDamages
val terrainDamages: HashMap<BlockAddress, BlockDamage>; get() = baseworld.terrainDamages
var globalLight: Color; get() = baseworld.globalLight; set(v) { baseworld.globalLight = v }
var averageTemperature: Float; get() = baseworld.averageTemperature; set(v) { baseworld.averageTemperature = v }
var generatorSeed: Long; get() = baseworld.generatorSeed; set(v) { baseworld.generatorSeed = v }
val terrainArray: ByteArray; get() = baseworld.terrainArray
val wallArray: ByteArray; get() = baseworld.wallArray
val wireArray: ByteArray; get() = baseworld.wireArray
val damageDataArray: ByteArray; get() = baseworld.damageDataArray*/
init {
}
override fun getJsonFields(): List<String> {
return super.getJsonFields() + arrayListOf(
""""basegame.economy": ${Json(JsonWriter.OutputType.json).toJson(economy)}"""
)
}
}