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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
fixed a NaN bug caused by a zero-width/height hitbox
Also inventory is widened to 10x7 of prev 9x7
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@@ -110,10 +110,8 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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}
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override fun render(delta: Float) {
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Gdx.graphics.setTitle("${AppLoader.GAME_NAME} Building Maker" +
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" — F: ${Gdx.graphics.framesPerSecond} (${Terrarum.TARGET_INTERNAL_FPS})" +
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" — M: ${Terrarum.memInUse}M / ${Terrarum.memTotal}M / ${Terrarum.memXmx}M"
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)
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Gdx.graphics.setTitle(Ingame.getCanonicalTitle())
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// ASYNCHRONOUS UPDATE AND RENDER //
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