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issue #16: walking fixed, jump not
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@@ -77,6 +77,8 @@ object Terrarum : Screen {
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* To be used with physics simulator
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*/
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val PHYS_TIME_FRAME: Double = 26.0 + (2.0 / 3.0)
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val PHYS_CONST_MULT: Double = 60.0 / (26.0 + (2.0 / 3.0))
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val PHYS_REF_FPS: Double = 60.0
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// 26.0 + (2.0 / 3.0) // lower value == faster gravity response (IT WON'T HOTSWAP!!)
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// protip: using METER, game unit and SI unit will have same number
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@@ -86,9 +88,6 @@ object Terrarum : Screen {
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*/
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val TARGET_INTERNAL_FPS: Double = 60.0
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internal val UPDATE_CATCHUP_MAX_TRIES = 1 // this feature does more harm than good...
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