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https://github.com/curioustorvald/Terrarum.git
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issue #16: walking fixed, jump not
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@@ -1,11 +1,13 @@
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package net.torvald.terrarum.gameactors
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Input
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.spriteanimation.SpriteAnimation
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import net.torvald.terrarum.*
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import net.torvald.terrarum.AppLoader.printdbg
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import net.torvald.terrarum.Terrarum.PHYS_REF_FPS
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.blockproperties.BlockCodex
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import net.torvald.terrarum.blockproperties.BlockProp
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@@ -352,6 +354,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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override fun update(delta: Float) {
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if (isUpdate && !flagDespawn) {
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val ddelta = Gdx.graphics.deltaTime.toDouble()
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if (!assertPrinted) assertInit()
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if (sprite != null) sprite!!.update(delta)
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@@ -401,7 +404,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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* This body is NON-STATIC and the other body is STATIC
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*/
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if (!isNoCollideWorld) {
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displaceHitbox()
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displaceHitbox(ddelta)
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}
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else {
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hitbox.translate(externalForce)
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@@ -559,7 +562,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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}
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}*/
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private fun displaceHitbox() {
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private fun displaceHitbox(delta: Double) {
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// // HOW IT SHOULD WORK // //
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// ////////////////////////
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// combineVeloToMoveDelta now
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@@ -625,7 +628,7 @@ open class ActorWBMovable(renderOrder: RenderOrder, val immobileBody: Boolean =
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fun Double.modTileDelta() = this - this.modTile()
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val vectorSum = externalForce + controllerMoveDelta
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val vectorSum = (externalForce + controllerMoveDelta) * PHYS_REF_FPS * delta //* PHYS_CONST_MULT
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val ccdSteps = minOf(16, (vectorSum.magnitudeSquared / TILE_SIZE.sqr()).floorInt() + 1) // adaptive
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