mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
lightmap draw shift fixed; game will properly resize
This commit is contained in:
@@ -178,7 +178,10 @@ public class TerrarumAppLoader implements ApplicationListener {
|
||||
public void resize(int width, int height) {
|
||||
//initViewPort(width, height);
|
||||
|
||||
Terrarum.INSTANCE.resize(width, height);
|
||||
if (screen != null) screen.resize(width, height);
|
||||
|
||||
System.out.println("[AppLoader] Resize event");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user