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make quickslots work with dynamic items
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@@ -0,0 +1,28 @@
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package net.torvald.terrarum.modulebasegame.icongen
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import net.torvald.terrarum.Point2d
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/**
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*
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* . _ end point
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* / \ _ control point 1 LR
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* | | _ control point 2 LR
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* | | _ ...
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* | | _ control point 8 LR
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* ===== _ accessory (hilt)
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* | _ accessory (grip)
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* O _ accessory (pommel)
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*
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* Created by minjaesong on 2020-02-11.
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*/
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inline class IconGenMesh(val datapoints: Array<Point2d>) {
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operator fun times(other: PerturbMesh) {
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}
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}
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inline class PerturbMesh(val datapoints: Array<Point2d>) {
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}
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