automated menuwork for control panel

This commit is contained in:
minjaesong
2023-07-15 20:21:29 +09:00
parent df8bcf79af
commit 9d7bd37394
8 changed files with 175 additions and 225 deletions

View File

@@ -19,119 +19,33 @@ import net.torvald.unicode.TIMES
*/
class UIGraphicsControlPanel(remoCon: UIRemoCon?) : UICanvas() {
override var width = 560
private val linegap = 14
private val panelgap = 20
private val rowheight = 20 + linegap
private val h1MarginTop = 16
private val h1MarginBottom = 4
private val options = arrayOf(
arrayOf("", { Lang["CREDITS_VFX"] }, "h1"),
init {
ControlPanelCommon.register(this, width, "basegame.graphicscontrolpanel", arrayOf(
arrayOf("", { Lang["CREDITS_VFX"] }, "h1"),
arrayOf("fx_dither", { Lang["MENU_OPTIONS_DITHER"] }, "toggle"),
arrayOf("fx_backgroundblur", { Lang["MENU_OPTIONS_BLUR"] }, "toggle"),
arrayOf("maxparticles", { Lang["MENU_OPTIONS_PARTICLES"] }, "spinner,256,1024,256"),
arrayOf("", { Lang["MENU_OPTIONS_DISPLAY"] }, "h1"),
arrayOf("", { Lang["MENU_OPTIONS_DISPLAY"] }, "h1"),
arrayOf("screenwidth,screenheight", { Lang["MENU_OPTIONS_RESOLUTION"] }, "typeinres"),
arrayOf("screenmagnifying", { Lang["GAME_ACTION_ZOOM"] }, "spinnerd,1.0,2.0,0.05"),
arrayOf("displayfps", { Lang["MENU_LABEL_FRAMESPERSEC"] }, "spinner,0,300,2"),
arrayOf("usevsync", { Lang["MENU_OPTIONS_VSYNC"] }, "toggle"),
arrayOf("", { "(${Lang["MENU_LABEL_RESTART_REQUIRED"]})" }, "p"),
arrayOf("", { Lang["MENU_LABEL_STREAMING"] }, "h1"),
arrayOf("", { Lang["MENU_LABEL_STREAMING"] }, "h1"),
arrayOf("fx_streamerslayout", { Lang["MENU_OPTIONS_STREAMERS_LAYOUT"] }, "toggle"),
)
private val optionsYpos = IntArray(options.size + 1)
init {
CommonResourcePool.addToLoadingList("gui_hrule") {
TextureRegionPack(Gdx.files.internal("assets/graphics/gui/hrule.tga"), 216, 20)
}
CommonResourcePool.loadAll()
var akku = 0
options.forEachIndexed { index, row ->
val option = row[2]
if (index > 0 && option == "h1") {
akku += h1MarginTop
}
optionsYpos[index] = akku
akku += when (option) {
"h1" -> rowheight + h1MarginBottom
else -> rowheight
}
}
optionsYpos[optionsYpos.lastIndex] = akku
}
override var width = 560
override var height = optionsYpos.last()
private val hrule = CommonResourcePool.getAsTextureRegionPack("gui_hrule")
private val spinnerWidth = 140
private val drawX = (Toolkit.drawWidth - width) / 2
private val drawY = (App.scr.height - height) / 2
private val optionControllers: List<Pair<UIItem, (UIItem, String) -> Unit>> = options.mapIndexed { index, strings ->
makeButton(this, options[index][2] as String,
drawX + width / 2 + panelgap,
drawY - 2 + optionsYpos[index],
options[index][0] as String
)
))
}
init {
optionControllers.forEachIndexed { i, it ->
it.second.invoke(it.first, options[i][0] as String)
addUIitem(it.first)
}
}
override var height = ControlPanelCommon.getMenuHeight("basegame.graphicscontrolpanel")
override fun updateUI(delta: Float) {
uiItems.forEach { it.update(delta) }
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {
/*batch.color = Toolkit.Theme.COL_INACTIVE
Toolkit.drawBoxBorder(batch, drawX, drawY, width, height)
batch.color = CELL_COL
Toolkit.fillArea(batch, drawX, drawY, width, height)*/
options.forEachIndexed { index, strings ->
val mode = strings[2]
val font = if (mode == "h1") App.fontUITitle else App.fontGame
val label = (strings[1] as () -> String).invoke()
val labelWidth = font.getWidth(label)
batch.color = when (mode) {
"h1" -> Toolkit.Theme.COL_MOUSE_UP
"p" -> Color.LIGHT_GRAY
else -> Color.WHITE
}
val xpos = if (mode == "p" || mode == "h1")
drawX + (width - labelWidth)/2 // centre-aligned
else
drawX + width/2 - panelgap - labelWidth // right aligned at the middle of the panel, offsetted by panelgap
font.draw(batch, label, xpos.toFloat(), drawY + optionsYpos[index] - 2f)
// draw hrule
if (mode == "h1") {
val ruleWidth = ((width - 24 - labelWidth) / 2).toFloat()
batch.draw(hrule.get(0,0), xpos - 24f - ruleWidth, drawY + optionsYpos[index].toFloat(), ruleWidth, hrule.tileH.toFloat())
batch.draw(hrule.get(0,1), xpos + 24f + labelWidth, drawY + optionsYpos[index].toFloat(), ruleWidth, hrule.tileH.toFloat())
}
}
ControlPanelCommon.render("basegame.graphicscontrolpanel", width, batch)
uiItems.forEach { it.render(batch, camera) }
if (App.getConfigBoolean("fx_streamerslayout")) {
@@ -152,14 +66,6 @@ class UIGraphicsControlPanel(remoCon: UIRemoCon?) : UICanvas() {
}
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchDown(screenX, screenY, pointer, button)
}
override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
return super.touchUp(screenX, screenY, pointer, button)
}
override fun dispose() {
}
}