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fixd a bug where HUD will draw on top of console window
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@@ -193,7 +193,14 @@ class TitleScreen(batch: SpriteBatch) : IngameInstance(batch) {
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private var introUncoverDeltaCounter = 0f
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private var updateAkku = 0.0
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private var fucklatch = false
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override fun render(updateRate: Float) {
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if (!fucklatch) {
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printdbg(this, "render start")
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fucklatch = true
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}
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// async update and render
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val dt = Gdx.graphics.rawDeltaTime
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