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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 11:04:05 +09:00
fixd a bug where HUD will draw on top of console window
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@@ -381,8 +381,10 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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consoleHandler,
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uiCheatMotherfuckerNootNoot
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)
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uiAliasesPausing.forEach { addUI(it) } // put them all to the UIContainer
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// UIFixture is handled "dirtily" (calling directly from the render/update code) because it's dynamic
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// Therefore, console window will be drawn behind of the thing
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uiAliases.forEach { addUI(it) } // put them all to the UIContainer
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uiAliasesPausing.forEach { addUI(it) } // put them all to the UIContainer
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@@ -25,7 +25,7 @@ internal object JavaIMTest : ConsoleCommand {
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Echo("[TextInputText] (input canceled)")
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}
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}
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Gdx.input.getTextInput(inputListener, "TextInputTest", "Testing the text input", "type anything!")
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Gdx.input.getTextInput(inputListener, "TextInputTest", "", "type anything!")
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}
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override fun printUsage() {
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