This commit is contained in:
minjaesong
2021-02-11 20:45:38 +09:00
parent 8fdc11288c
commit 9eb757b7b9
29 changed files with 199 additions and 281 deletions

View File

@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blockproperties.BlockCodex
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.BuildingMaker
@@ -14,6 +15,7 @@ import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItemImageButton
import net.torvald.terrarum.ui.UIItemTextButtonList
import net.torvald.terrarum.ui.UIItemTextButtonList.Companion.DEFAULT_BACKGROUNDCOL
import net.torvald.terrarum.worlddrawer.CreateTileAtlas
import kotlin.math.roundToInt
/**
@@ -37,19 +39,10 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
override var height = HEIGHT
override var openCloseTime = 0f
private val palette = Array<UIItemImageButton>(TILES_X * TILES_Y) {
// initialise with terrain blocks
UIItemImageButton(
this, ItemCodex.getItemImage(it),
initialX = MENUBAR_SIZE + (it % 16) * TILESREGION_SIZE,
initialY = (it / 16) * TILESREGION_SIZE,
highlightable = false,
width = TILESREGION_SIZE,
height = TILESREGION_SIZE,
highlightCol = Color.WHITE,
activeCol = Color.WHITE
)
}
val palette = ArrayList<UIItemImageButton>()
// TODO scrolling of the palette, as the old method flat out won't work with The Flattening
private val tabs = UIItemTextButtonList(
this, arrayOf("Terrain", "Wall", "Wire"),
0, 0, textAreaWidth = MENUBAR_SIZE, width = MENUBAR_SIZE,
@@ -62,12 +55,25 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
)
init {
palette.forEachIndexed { index, it ->
uiItems.add(it)
it.clickOnceListener = { _, _, _ ->
parent.setPencilColour(paletteScroll * 16 + index)
BlockCodex.getAll().forEachIndexed { index, prop ->
val paletteItem = UIItemImageButton(
this, ItemCodex.getItemImage(prop.id)!!,
initialX = MENUBAR_SIZE + (index % 16) * TILESREGION_SIZE,
initialY = (index / 16) * TILESREGION_SIZE,
highlightable = false,
width = TILESREGION_SIZE,
height = TILESREGION_SIZE,
highlightCol = Color.WHITE,
activeCol = Color.WHITE
)
paletteItem.clickOnceListener = { _, _, _ ->
parent.setPencilColour(prop.id)
}
uiItems.add(paletteItem)
palette.add(paletteItem)
}
}
@@ -119,9 +125,7 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
}
private fun rebuildPalette() {
palette.forEachIndexed { index, it ->
it.image = ItemCodex.getItemImage(paletteScroll * 16 + index)
}
}
override fun renderUI(batch: SpriteBatch, camera: Camera) {

View File

@@ -153,7 +153,7 @@ class UIBuildingMakerPenMenu(val parent: BuildingMaker): UICanvas() {
// draw blocks slot
batch.color = blockCellCol
val slotConfig = AppLoader.getConfigIntArray("buildingmakerfavs")
val slotConfig = AppLoader.getConfigStringArray("buildingmakerfavs")
for (i in 0 until PALETTE_SIZE) {
val x = blockCellPos[i].x.roundToInt().toFloat()
val y = blockCellPos[i].y.roundToInt().toFloat()

View File

@@ -9,6 +9,7 @@ import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.itemproperties.ItemCodex
import net.torvald.terrarum.modulebasegame.BuildingMaker
import net.torvald.terrarum.modulebasegame.ui.ItemSlotImageFactory.CELLCOLOUR_BLACK
@@ -31,8 +32,8 @@ class UIPaletteSelector(val parent: BuildingMaker) : UICanvas() {
fun mouseOnTitleBar() =
relativeMouseX in 0 until width && relativeMouseY in 0 until LINE_HEIGHT
var fore = Block.STONE_BRICKS
var back = Block.GLASS_CRUDE
var fore: ItemID = Block.STONE_BRICKS
var back: ItemID = Block.GLASS_CRUDE
private val titleText = "Pal."
@@ -102,10 +103,9 @@ class UIPaletteSelector(val parent: BuildingMaker) : UICanvas() {
}
fun swapForeAndBack() {
// xor used, because why not?
fore = fore xor back
back = back xor fore
fore = fore xor back
val t = fore
fore = back
back = t
}
override fun doOpening(delta: Float) {