at least now I know which part is to be patched...

This commit is contained in:
minjaesong
2017-09-09 02:45:58 +09:00
parent bbcca225dd
commit 9ed0046417
6 changed files with 1303 additions and 40 deletions

View File

@@ -252,6 +252,8 @@ object Terrarum : Screen {
lateinit var shaderBayer: ShaderProgram
lateinit var shaderBayerSkyboxFill: ShaderProgram
lateinit var shaderBlendGlow: ShaderProgram
lateinit var shaderRGBOnly: ShaderProgram
lateinit var shaderAtoGrey: ShaderProgram
lateinit var textureWhiteSquare: Texture
@@ -399,9 +401,12 @@ object Terrarum : Screen {
shaderBayerSkyboxFill = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/4096_bayer_skyboxfill.frag"))
shaderBlendGlow = ShaderProgram(Gdx.files.internal("assets/blendGlow.vert"), Gdx.files.internal("assets/blendGlow.frag"))
shaderRGBOnly = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/rgbonly.frag"))
shaderAtoGrey = ShaderProgram(Gdx.files.internal("assets/4096.vert"), Gdx.files.internal("assets/aonly.frag"))
if (!shaderBlendGlow.isCompiled) {
Gdx.app.log("shaderBlendGlow", shaderBlendGlow.log)
System.exit(1)
@@ -419,6 +424,9 @@ object Terrarum : Screen {
}
gameLocale = getConfigString("language")
println("[Terrarum] locale = $gameLocale")
@@ -440,7 +448,8 @@ object Terrarum : Screen {
// title screen
appLoader.setScreen(TitleScreen(batch))
//appLoader.setScreen(TitleScreen(batch))
appLoader.setScreen(FuckingWorldRenderer(batch))
}
internal fun setScreen(screen: Screen) {