smelter ui wip

This commit is contained in:
minjaesong
2024-01-29 22:28:33 +09:00
parent 3214f11375
commit a027506ad2
12 changed files with 349 additions and 108 deletions

View File

@@ -7,42 +7,63 @@ import net.torvald.terrarum.*
import net.torvald.terrarum.gameitems.GameItem
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.FixtureInventory
import net.torvald.terrarum.modulebasegame.gameactors.FixtureSmelterBasic
import net.torvald.terrarum.modulebasegame.gameactors.InventoryPair
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
import net.torvald.terrarum.ui.*
import net.torvald.terrarum.ui.UIItemCatBar.Companion.FILTER_CAT_ALL
import net.torvald.terrarum.ui.UIItemInventoryElemWide.Companion.UNIQUE_ITEM_HAS_NO_AMOUNT
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import net.torvald.unicode.getKeycapPC
import kotlin.math.roundToInt
import kotlin.math.roundToLong
/**
* Created by minjaesong on 2024-01-29.
*/
class UISmelterBasic() : UICanvas(
class UISmelterBasic(val smelter: FixtureSmelterBasic) : UICanvas(
toggleKeyLiteral = "control_key_inventory",
toggleButtonLiteral = "control_gamepad_start"
), HasInventory {
) {
override var width = Toolkit.drawWidth
override var height = App.scr.height
private val playerThings = UITemplateHalfInventory(this, false).also {
it.itemListTouchDownFun = { gameItem, _, _, _, _ ->
it.itemListTouchDownFun = { gameItem, amount, button, _, _ ->
val amount = if (button == App.getConfigInt("config_mouseprimary"))
amount
else if (button == App.getConfigInt("config_mousesecondary"))
1
else
null
// oreslot
if (amount != null && gameItem != null) {
if (clickedOn == 1) {
getPlayerInventory().remove(gameItem.dynamicID, amount)
if (smelter.oreItem == null)
smelter.oreItem = InventoryPair(gameItem.dynamicID, amount)
else
smelter.oreItem!!.qty += amount
}
// firebox
else if (clickedOn == 2) {
getPlayerInventory().remove(gameItem.dynamicID, amount)
if (smelter.fireboxItem == null)
smelter.fireboxItem = InventoryPair(gameItem.dynamicID, amount)
else
smelter.fireboxItem!!.qty += amount
}
}
itemListUpdateKeepCurrentFilter()
}
}
private val negotiator = object : InventoryTransactionNegotiator() {
override fun accept(player: FixtureInventory, fixture: FixtureInventory, item: GameItem, amount: Long) {
// TODO()
}
override fun refund(fixture: FixtureInventory, player: FixtureInventory, item: GameItem, amount: Long) {
// TODO()
}
}
override fun getNegotiator() = negotiator
override fun getFixtureInventory(): FixtureInventory = TODO()
override fun getPlayerInventory(): FixtureInventory = INGAME.actorNowPlaying!!.inventory
fun getPlayerInventory(): FixtureInventory = INGAME.actorNowPlaying!!.inventory
init {
CommonResourcePool.addToLoadingList("basegame_gui_smelter_icons") {
@@ -56,19 +77,13 @@ class UISmelterBasic() : UICanvas(
private var smelterBackdrop =
FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/smelter_tall.tga")
private var fuelCaloriesNow = 0f
private var fuelCaloriesMax: Float? = null
private var temperature = 0f // 0f..1f
private var progress = 0f
private val leftPanelWidth = playerThings.width
private val leftPanelHeight = playerThings.height
private val leftPanelX = playerThings.posX - leftPanelWidth - UIItemInventoryItemGrid.listGap - UIItemInventoryElemWide.height
private val leftPanelY = playerThings.posY
private val backdropColour = Color(0x7f7f7fff)
private val backdropColour = Color(0x999999_c8.toInt())
private val backdropZoom = 6
private val backdropX = (leftPanelX + (leftPanelWidth - smelterBackdrop.regionWidth * backdropZoom) / 2).toFloat()
private val backdropY = (leftPanelY + (leftPanelHeight - smelterBackdrop.regionHeight * backdropZoom) / 2).toFloat()
@@ -82,31 +97,137 @@ class UISmelterBasic() : UICanvas(
private val productX = backdropX + 37 * backdropZoom + 3
private val productY = backdropY + 39 * backdropZoom + 3
private val oreItemSlot = UIItemInventoryElemSimple(
/*
Click on the button when item is there:
ButtonPrimary: take all the item
ButtonSecondary: take only one item (or show radial menu?)
Click on the button when item is not there:
ButtonPrimary: apply filter to the inventory
Click on the area that has no UIitem:
ButtonPrimary: reset the inventory filter
Click on the inventory list:
ButtonPrimary: use all the item
ButtonSecondary: use only one item
*/
private var clickedOn = 0 // Used to set inventory filter and its behaviour. 0: default, 1: oreslot, 2: firebox
private val oreItemSlot: UIItemInventoryElemSimple = UIItemInventoryElemSimple(
this, oreX.toInt(), oreY.toInt(),
updateOnNull = true,
emptyCellIcon = smelterCellIcons.get(1, 1),
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { item, amount, _, _, _ -> }
touchDownFun = { _, _, button, _, self ->
if (clickedOn != 1) {
clickedOn = 1
self.forceHighlighted = true
fireboxItemSlot.forceHighlighted = false
itemListUpdate { ItemCodex.hasTag(it.itm, "SMELTABLE") }
}
else if (smelter.oreItem != null) {
val removeCount = if (button == App.getConfigInt("config_mouseprimary"))
smelter.oreItem!!.qty
else if (button == App.getConfigInt("config_mousesecondary"))
1L
else
null
if (removeCount != null) {
getPlayerInventory().add(smelter.oreItem!!.itm, removeCount)
smelter.oreItem!!.qty -= removeCount
if (smelter.oreItem!!.qty == 0L) smelter.oreItem = null
}
itemListUpdateKeepCurrentFilter()
}
else {
itemListUpdateKeepCurrentFilter()
}
}
)
private val fireboxItemSlot = UIItemInventoryElemSimple(
private val fireboxItemSlot: UIItemInventoryElemSimple = UIItemInventoryElemSimple(
this, fireboxX.toInt(), fireboxY.toInt(),
emptyCellIcon = smelterCellIcons.get(0, 0),
updateOnNull = true,
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { item, amount, _, _, _ -> }
touchDownFun = { _, _, button, _, self ->
if (clickedOn != 2) {
clickedOn = 2
self.forceHighlighted = true
oreItemSlot.forceHighlighted = false
itemListUpdate { ItemCodex.hasTag(it.itm, "BURNABLE") }
}
else if (smelter.fireboxItem != null) {
val removeCount = if (button == App.getConfigInt("config_mouseprimary"))
smelter.fireboxItem!!.qty
else if (button == App.getConfigInt("config_mousesecondary"))
1L
else
null
if (removeCount != null) {
getPlayerInventory().add(smelter.fireboxItem!!.itm, removeCount)
smelter.fireboxItem!!.qty -= removeCount
if (smelter.fireboxItem!!.qty == 0L) smelter.fireboxItem = null
}
itemListUpdateKeepCurrentFilter()
}
else {
itemListUpdateKeepCurrentFilter()
}
}
)
private val productItemslot = UIItemInventoryElemSimple(
private val productItemslot: UIItemInventoryElemSimple = UIItemInventoryElemSimple(
this, productX.toInt(), productY.toInt(),
emptyCellIcon = smelterCellIcons.get(1, 0),
updateOnNull = true,
keyDownFun = { _, _, _, _, _ -> },
touchDownFun = { item, amount, _, _, _ -> }
touchDownFun = { _, _, button, _, self ->
if (smelter.productItem != null) {
val removeCount = if (button == App.getConfigInt("config_mouseprimary"))
smelter.productItem!!.qty
else if (button == App.getConfigInt("config_mousesecondary"))
1L
else
null
if (removeCount != null) {
getPlayerInventory().add(smelter.productItem!!.itm, removeCount)
smelter.productItem!!.qty -= removeCount
if (smelter.productItem!!.qty == 0L) smelter.productItem = null
}
itemListUpdateKeepCurrentFilter()
}
}
)
private var encumbrancePerc = 0f
private fun itemListUpdate() {
// let itemlists be sorted
// itemListCraftable.rebuild(UIItemCatBar.FILTER_CAT_ALL)
playerThings.rebuild(UIItemCatBar.FILTER_CAT_ALL)
inventoryFilter = { _: InventoryPair -> true }
playerThings.rebuild(FILTER_CAT_ALL)
encumbrancePerc = getPlayerInventory().let {
it.capacity.toFloat() / it.maxCapacity
}
}
private var inventoryFilter = { _: InventoryPair -> true }
private fun itemListUpdate(filter: (InventoryPair) -> Boolean) {
// let itemlists be sorted
inventoryFilter = filter
playerThings.rebuild(filter)
encumbrancePerc = getPlayerInventory().let {
it.capacity.toFloat() / it.maxCapacity
}
}
private fun itemListUpdateKeepCurrentFilter() {
// let itemlists be sorted
playerThings.rebuild(inventoryFilter)
encumbrancePerc = getPlayerInventory().let {
it.capacity.toFloat() / it.maxCapacity
}
@@ -114,13 +235,18 @@ class UISmelterBasic() : UICanvas(
init {
addUIitem(playerThings)
addUIitem(fireboxItemSlot)
addUIitem(oreItemSlot)
addUIitem(fireboxItemSlot)
addUIitem(productItemslot)
}
override fun show() {
super.show()
clickedOn = 0
oreItemSlot.forceHighlighted = false
fireboxItemSlot.forceHighlighted = false
playerThings.setGetInventoryFun { INGAME.actorNowPlaying!!.inventory }
itemListUpdate()
@@ -130,6 +256,31 @@ class UISmelterBasic() : UICanvas(
override fun updateUI(delta: Float) {
uiItems.forEach { it.update(delta) }
oreItemSlot.item = ItemCodex[smelter.oreItem?.itm]
oreItemSlot.itemImage = ItemCodex.getItemImage(smelter.oreItem?.itm)
oreItemSlot.amount = smelter.oreItem?.qty ?: UNIQUE_ITEM_HAS_NO_AMOUNT
fireboxItemSlot.item = ItemCodex[smelter.fireboxItem?.itm]
fireboxItemSlot.itemImage = ItemCodex.getItemImage(smelter.fireboxItem?.itm)
fireboxItemSlot.amount = smelter.fireboxItem?.qty ?: UNIQUE_ITEM_HAS_NO_AMOUNT
productItemslot.item = ItemCodex[smelter.productItem?.itm]
productItemslot.itemImage = ItemCodex.getItemImage(smelter.productItem?.itm)
productItemslot.amount = smelter.productItem?.qty ?: UNIQUE_ITEM_HAS_NO_AMOUNT
}
override fun touchDown(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
super.touchDown(screenX, screenY, pointer, button)
if (!oreItemSlot.mouseUp && !fireboxItemSlot.mouseUp && !productItemslot.mouseUp && !playerThings.itemList.mouseUp) {
clickedOn = 0
oreItemSlot.forceHighlighted = false
fireboxItemSlot.forceHighlighted = false
itemListUpdate()
}
return true
}
private val controlHelp: String

View File

@@ -98,7 +98,14 @@ internal class UIStorageChest : UICanvas(
itemListChest = UITemplateHalfInventory(this, true, { getFixtureInventory() }, { chestNameFun() }).also {
it.itemListKeyDownFun = { _, _, _, _, _ -> Unit }
it.itemListTouchDownFun = { gameItem, amount, button, _, _ ->
if (button == App.getConfigInt("config_mouseprimary")) {
val amount = if (button == App.getConfigInt("config_mouseprimary"))
amount
else if (button == App.getConfigInt("config_mousesecondary"))
1
else
null
if (amount != null) {
if (gameItem != null) {
negotiator.refund(getFixtureInventory(), getPlayerInventory(), gameItem, amount)
}
@@ -114,7 +121,14 @@ internal class UIStorageChest : UICanvas(
itemListPlayer = UITemplateHalfInventory(this, false).also {
it.itemListKeyDownFun = { _, _, _, _, _ -> Unit }
it.itemListTouchDownFun = { gameItem, amount, button, _, _ ->
if (button == App.getConfigInt("config_mouseprimary")) {
val amount = if (button == App.getConfigInt("config_mouseprimary"))
amount
else if (button == App.getConfigInt("config_mousesecondary"))
1
else
null
if (amount != null) {
if (gameItem != null) {
negotiator.accept(getPlayerInventory(), getFixtureInventory(), gameItem, amount)
}

View File

@@ -66,23 +66,23 @@ class UITemplateHalfInventory(
}
inline fun rebuild(category: Array<String>) {
fun rebuild(category: Array<String>) {
itemList.rebuild(category)
}
inline fun rebuild(noinline predicate: (InventoryPair) -> Boolean) {
fun rebuild(predicate: (InventoryPair) -> Boolean) {
itemList.rebuild(predicate)
}
inline fun rebuild(noinline predicate: (InventoryPair) -> Boolean, appendix: ItemID) {
fun rebuild(predicate: (InventoryPair) -> Boolean, appendix: ItemID) {
itemList.rebuild(predicate, appendix)
}
inline fun removeFromForceHighlightList(items: List<ItemID>) {
fun removeFromForceHighlightList(items: List<ItemID>) {
itemList.removeFromForceHighlightList(items)
}
inline fun setGetInventoryFun(noinline getter: () -> ActorInventory) {
fun setGetInventoryFun(getter: () -> ActorInventory) {
itemList.getInventory = getter
}