mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 12:34:05 +09:00
light update for every three frames because why not *shrug*
This commit is contained in:
@@ -206,7 +206,7 @@ object IngameRenderer : Disposable {
|
|||||||
if (!gamePaused) {
|
if (!gamePaused) {
|
||||||
measureDebugTime("Renderer.ApparentLightRun") {
|
measureDebugTime("Renderer.ApparentLightRun") {
|
||||||
// recalculate for even frames, or if the sign of the cam-x changed
|
// recalculate for even frames, or if the sign of the cam-x changed
|
||||||
if (AppLoader.GLOBAL_RENDER_TIMER % 2 == 0 || WorldCamera.x * oldCamX < 0)
|
if (AppLoader.GLOBAL_RENDER_TIMER % 3 == 0 || WorldCamera.x * oldCamX < 0)
|
||||||
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
|
LightmapRenderer.fireRecalculateEvent(actorsRenderBehind, actorsRenderFront, actorsRenderMidTop, actorsRenderMiddle, actorsRenderOverlay)
|
||||||
|
|
||||||
oldCamX = WorldCamera.x
|
oldCamX = WorldCamera.x
|
||||||
|
|||||||
Reference in New Issue
Block a user