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actors now use 'updateImpl'; static sound for smelter and furnace
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@@ -689,6 +689,8 @@ class MovableWorldCamera(val parent: BuildingMaker) : ActorHumanoid(0, physProp
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)
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override fun updateImpl(delta: Float) {
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super.updateImpl(delta)
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// confine the camera so it won't wrap
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this.hitbox.hitboxStart.setCoerceIn(coerceInStart, coerceInEnd)
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}
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