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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-11 19:14:05 +09:00
actors now use 'updateImpl'; static sound for smelter and furnace
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@@ -689,6 +689,8 @@ class MovableWorldCamera(val parent: BuildingMaker) : ActorHumanoid(0, physProp
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)
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)
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override fun updateImpl(delta: Float) {
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override fun updateImpl(delta: Float) {
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super.updateImpl(delta)
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// confine the camera so it won't wrap
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// confine the camera so it won't wrap
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this.hitbox.hitboxStart.setCoerceIn(coerceInStart, coerceInEnd)
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this.hitbox.hitboxStart.setCoerceIn(coerceInStart, coerceInEnd)
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}
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}
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@@ -147,6 +147,8 @@ open class DroppedItem : ActorWithBody {
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this.lightBoxList[0].light = getLum(this.itemID)
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this.lightBoxList[0].light = getLum(this.itemID)
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}
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}
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super.updateImpl(delta)
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timeSinceSpawned += delta
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timeSinceSpawned += delta
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// merge into the already existing droppeditem with isStationary==true if one is detected
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// merge into the already existing droppeditem with isStationary==true if one is detected
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@@ -30,6 +30,8 @@ class PhysTestLuarLander : ActorWithBody(RenderOrder.MIDTOP, PhysProperties.PHYS
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}
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}
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override fun updateImpl(delta: Float) {
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override fun updateImpl(delta: Float) {
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super.updateImpl(delta)
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if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
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if (Gdx.input.isKeyPressed(Input.Keys.UP)) {
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controllerV!!.y = avSpeedCap
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controllerV!!.y = avSpeedCap
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}
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}
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