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fixed a bug where signal emitter wouldn't work after save reload
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@@ -855,9 +855,8 @@ object IngameRenderer : Disposable {
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shaderBlendGlow.dispose()
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shaderAlphaDither.dispose()
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try {
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fboRGBexport.dispose()
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}
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try { fboRGBexport.dispose() }
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catch (e: GdxRuntimeException) {}
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catch (e: UninitializedPropertyAccessException) {}
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catch (e: Throwable) { e.printStackTrace(System.out) }
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}
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