fixed a bug where signal emitter wouldn't work after save reload

This commit is contained in:
minjaesong
2022-01-24 13:00:52 +09:00
parent ee8da4df84
commit a213cba5ef
6 changed files with 12 additions and 83 deletions

View File

@@ -676,7 +676,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
}
private var updateAkku = 0f
private var autosaveTimer = 0f
internal var autosaveTimer = 0f
override fun render(`_`: Float) {
// Q&D solution for LoadScreen and Ingame, where while LoadScreen is working, Ingame now no longer has GL Context