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fixed a bug where signal emitter wouldn't work after save reload
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@@ -676,7 +676,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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}
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private var updateAkku = 0f
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private var autosaveTimer = 0f
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internal var autosaveTimer = 0f
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override fun render(`_`: Float) {
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// Q&D solution for LoadScreen and Ingame, where while LoadScreen is working, Ingame now no longer has GL Context
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