shallow shadow improvements

This commit is contained in:
minjaesong
2024-11-24 19:13:12 +09:00
parent 6ec5ba5603
commit a24eab209b
8 changed files with 16 additions and 8 deletions

View File

@@ -10,11 +10,11 @@ uniform sampler2D u_texture;
uniform sampler2D u_wall;
out vec4 fragColor;
vec4 mult = vec4(0.0, 0.0, 0.0, 0.703);
vec4 mult = vec4(0.0, 0.0, 0.0, 1.4142);
void main() {
vec4 backcol = texture(u_wall, v_texCoords);
vec4 incol = texture(u_texture, v_texCoords);
vec4 outcol = vec4(incol.rgb, backcol.a * pow(incol.a, 1.4142));
vec4 outcol = vec4(incol.rgb, backcol.a * pow(incol.a, 2.0));
fragColor = mult * outcol;
}