mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-11 22:31:52 +09:00
shallow shadow improvements
This commit is contained in:
@@ -10,11 +10,11 @@ uniform sampler2D u_texture;
|
||||
uniform sampler2D u_wall;
|
||||
out vec4 fragColor;
|
||||
|
||||
vec4 mult = vec4(0.0, 0.0, 0.0, 0.703);
|
||||
vec4 mult = vec4(0.0, 0.0, 0.0, 1.4142);
|
||||
|
||||
void main() {
|
||||
vec4 backcol = texture(u_wall, v_texCoords);
|
||||
vec4 incol = texture(u_texture, v_texCoords);
|
||||
vec4 outcol = vec4(incol.rgb, backcol.a * pow(incol.a, 1.4142));
|
||||
vec4 outcol = vec4(incol.rgb, backcol.a * pow(incol.a, 2.0));
|
||||
fragColor = mult * outcol;
|
||||
}
|
||||
Reference in New Issue
Block a user