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audio mixer reset() with audio artefact masking
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@@ -300,7 +300,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
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override fun show() {
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Gdx.input.inputProcessor = BuildingMakerController(this)
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AudioMixer.fadeBus.getFilter<Lowpass>().setCutoff(TerrarumAudioMixerTrack.SAMPLING_RATEF / 2)
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AudioMixer.reset()
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super.show()
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}
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