audio mixer reset() with audio artefact masking

This commit is contained in:
minjaesong
2024-01-12 01:05:52 +09:00
parent b415f30ae5
commit a2f61a2be7
7 changed files with 46 additions and 12 deletions

View File

@@ -300,7 +300,7 @@ class BuildingMaker(batch: FlippingSpriteBatch) : IngameInstance(batch) {
override fun show() {
Gdx.input.inputProcessor = BuildingMakerController(this)
AudioMixer.fadeBus.getFilter<Lowpass>().setCutoff(TerrarumAudioMixerTrack.SAMPLING_RATEF / 2)
AudioMixer.reset()
super.show()
}