audio mixer reset() with audio artefact masking

This commit is contained in:
minjaesong
2024-01-12 01:05:52 +09:00
parent b415f30ae5
commit a2f61a2be7
7 changed files with 46 additions and 12 deletions

View File

@@ -298,8 +298,7 @@ open class TerrarumIngame(batch: FlippingSpriteBatch) : IngameInstance(batch) {
IngameRenderer.setRenderedWorld(world)
blockMarkingActor.isVisible = true
AudioMixer.fadeBus.getFilter<Lowpass>().setCutoff(SAMPLING_RATEF / 2)
AudioMixer.reset()
super.show() // this function sets gameInitialised = true