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buildingmaker penmenu; resolving mouse click clash between world and UIs
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@@ -37,6 +37,15 @@ object PostProcessor {
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private val debugUI = BasicDebugInfoWindow()
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fun dispose() {
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batch.dispose()
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shapeRenderer.dispose()
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try {
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lutTex.dispose()
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}
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catch (e: UninitializedPropertyAccessException) { }
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}
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fun draw(projMat: Matrix4, fbo: FrameBuffer) {
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// init
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