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buildingmaker penmenu; resolving mouse click clash between world and UIs
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@@ -11,6 +11,7 @@ import net.torvald.terrarum.gameactors.ActorWBMovable
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import net.torvald.terrarum.itemproperties.GameItem
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.itemproperties.Material
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import net.torvald.terrarum.modulebasegame.imagefont.WatchFont
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/**
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* The entry point for the module "Basegame"
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@@ -103,4 +104,7 @@ class EntryPoint : ModuleEntryPoint() {
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println("Welcome back!")
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}
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override fun dispose() {
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WatchFont.dispose()
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}
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}
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