mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-15 21:14:04 +09:00
buildingmaker penmenu; resolving mouse click clash between world and UIs
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@@ -3,6 +3,8 @@ package net.torvald.terrarum.modulebasegame
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import com.badlogic.gdx.graphics.Camera
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.blendNormal
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import net.torvald.terrarum.blendScreen
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import net.torvald.terrarum.fillRect
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import net.torvald.terrarum.itemproperties.ItemCodex
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import net.torvald.terrarum.ui.UICanvas
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@@ -21,7 +23,7 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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const val TILESREGION_SIZE = 24
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const val MENUBAR_SIZE = 80
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const val SCROLLBAR_SIZE = 16
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const val SCROLLBAR_SIZE = 24
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const val WIDTH = TILES_X*TILESREGION_SIZE + SCROLLBAR_SIZE + MENUBAR_SIZE
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const val HEIGHT = TILES_Y*TILESREGION_SIZE
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@@ -60,14 +62,31 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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palette.forEach { it.update(delta) }
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tabs.update(delta)
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closeButton.update(delta)
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if (closeButton.mousePushed) {
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parent.tappedOnUI = true
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isVisible = false
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}
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}
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private val addCol = Color(0x242424ff)
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private var scrollBarPos = 0
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private val scrollBarHeight = (HEIGHT - 16*14).toFloat()
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private val scrollableArea = HEIGHT - scrollBarHeight
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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palette.forEach { it.render(batch, camera) }
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// gaps between tabs and close button
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batch.color = DEFAULT_BACKGROUNDCOL
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batch.fillRect(0f, tabs.height.toFloat(), MENUBAR_SIZE.toFloat(), height.toFloat() - (tabs.height + closeButton.height))
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// scrollbar back
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batch.fillRect(width - SCROLLBAR_SIZE.toFloat(), 0f, SCROLLBAR_SIZE.toFloat(), height.toFloat())
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blendScreen(batch)
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batch.color = addCol
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batch.fillRect(width - SCROLLBAR_SIZE.toFloat(), 0f, SCROLLBAR_SIZE.toFloat(), height.toFloat())
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// scrollbar
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batch.fillRect(width - SCROLLBAR_SIZE.toFloat(), scrollBarPos.toFloat(), SCROLLBAR_SIZE.toFloat(), scrollBarHeight)
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blendNormal(batch)
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// the actual buttons
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tabs.render(batch, camera)
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@@ -77,7 +96,6 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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private var dragOriginX = 0 // relative mousepos
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private var dragOriginY = 0 // relative mousepos
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private var dragForReal = false
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private var closeReady = false // so that it'll close when the mouse is DOWN then UP
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private fun mouseOnDragHandle() = relativeMouseX in 0 until MENUBAR_SIZE && relativeMouseY in tabs.height until height - closeButton.height
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@@ -96,22 +114,16 @@ class UIBuildingMakerBlockChooser(val parent: BuildingMaker): UICanvas() {
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dragOriginX = relativeMouseX
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dragOriginY = relativeMouseY
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dragForReal = true
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parent.tappedOnUI = true
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}
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else {
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dragForReal = false
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}
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closeReady = closeButton.mouseUp
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return true
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}
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override fun touchUp(screenX: Int, screenY: Int, pointer: Int, button: Int): Boolean {
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if (closeReady && closeButton.mouseUp) {
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closeButton.deselect()
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this.isVisible = false
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}
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return true
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}
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