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buildingmaker penmenu; resolving mouse click clash between world and UIs
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@@ -873,6 +873,10 @@ internal object BlocksDrawer {
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tilesWire.dispose()
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tileItemWall.dispose()
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tilesFluid.dispose()
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tilesBuffer.dispose()
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_tilesBufferAsTex.dispose()
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tilesQuad.dispose()
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shader.dispose()
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}
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fun getRenderStartX(): Int = WorldCamera.x / TILE_SIZE
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